Lighting

Limpet

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Ok, so I suck at making good lighting in a map.
Anybody have good tips, tutorials, and the like to share?
 
http://www.akilling.org/akg/default.asp?akg=tutlights
Don't use pure white lighting. Make it a little grey add a little yellow into it or what not for the light. Don't place a basic light right next to the source, you'll get that ugly white spot on the ceiling, move it away from it. Check that stuff out, compile, test, and observer.
 
Light_spot + light = pwn.

Don't overlook quadratic, linear, and constant.

Please don't use colored lights, strobing lights, or any combination of the two. My retinas can't take it.
 
Thanks thats pretty helpful. But I already knew the basic stuff, like:
Light_spot + light = pwn
and
Don't use pure white lighting

Then again thats about all there is to making realistic lighting. I was hoping for something like what Penguin linked to (thanks for that). But I also set up this thread to kind of help other lighting newbies.

Also this http://www.editlife.net/tutorials.php?id=15 is very helpful in understanding what quadratic, linear, and constant mean, and how they affect lighting.
 
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