K
kenjamin
Guest
Firstly, the biggest problem with TF2 is the FOV. I heard someone mention that it's hardcoded and unable to be changed. Please tell me that this isn't true. It's very hard and frustrating to play a FPS with a 10 degree field of view.
Second, the lack of grenades. This is the sequel to TFC? Seriously? This isn't a joke? Wow. Grenades were half the fun of TFC, trying to time them perfectly to throw into a group of enemies, especially the deadly engineer's EMP grenade. Yeah, class based weapon reliance is good, but the grenades were class based too and added that extra bit of strategy.
Third, the map sizes. Is it just me, or does 2fort seem like its 50% smaller? Also the other maps seems infinitley smaller and more concentrated. It's not really an issue, unless you like bigger spaces to make more use of the strength and weaknesses of the classes.
Fourth, the respawn timer. Wow, its Counter-Strike! I heard that this is a server variable that can be turned off. I hope to god it is.
Other than feeling like TF2 was rushed and made specifically for consoles and then ported for the PC after the fact, it's a great piece of work. The art style is fantastic, and the..well, the art style is fantastic. But this isn't a sequel to TFC, this is a watered down version of TFC and honestly feels like The Phantom Menace was to The Empire Strikes Back.
I know this isn't the valve forums, but I really needed to vent this. I hope to god these bugs (and they are in my opinion, seeing as how they effect gameplay, strategy and the fun factor) are fixed, but as the beta is live to the public and it's being released next month, i dont envision how this is going to get any attention.
Sadly, the community outdoes the company that makes the game again, and I will be playing the superb Fortress Forever unless i feel like playing cramped-feeling, arcade-style shooters.
:x
Second, the lack of grenades. This is the sequel to TFC? Seriously? This isn't a joke? Wow. Grenades were half the fun of TFC, trying to time them perfectly to throw into a group of enemies, especially the deadly engineer's EMP grenade. Yeah, class based weapon reliance is good, but the grenades were class based too and added that extra bit of strategy.
Third, the map sizes. Is it just me, or does 2fort seem like its 50% smaller? Also the other maps seems infinitley smaller and more concentrated. It's not really an issue, unless you like bigger spaces to make more use of the strength and weaknesses of the classes.
Fourth, the respawn timer. Wow, its Counter-Strike! I heard that this is a server variable that can be turned off. I hope to god it is.
Other than feeling like TF2 was rushed and made specifically for consoles and then ported for the PC after the fact, it's a great piece of work. The art style is fantastic, and the..well, the art style is fantastic. But this isn't a sequel to TFC, this is a watered down version of TFC and honestly feels like The Phantom Menace was to The Empire Strikes Back.
I know this isn't the valve forums, but I really needed to vent this. I hope to god these bugs (and they are in my opinion, seeing as how they effect gameplay, strategy and the fun factor) are fixed, but as the beta is live to the public and it's being released next month, i dont envision how this is going to get any attention.
Sadly, the community outdoes the company that makes the game again, and I will be playing the superb Fortress Forever unless i feel like playing cramped-feeling, arcade-style shooters.
:x