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Yes, you can change render settings from Hammer. Alternatively you can edit *.VMT files to make engine not render models.
can you upload your source map? it's hard to tell how to fix the problem without details![]()
well, the problem is npc always move to specified point - and this point does not change during the walk, but when it's stopped.
ermm, this is hard to tell: engine does not seem to know sequence is stopped. when you trigger citizen to move, it goes to first permanent point - problem starts here, engine does not stop animation, and moves citizen to new specified point. i know this is pretty confusing (or simply my vocabulary is limited)
best thing you can do is a make an invisible brush around citizen, not connected to citizen in any way. parent your animations to this brush. i'm trying to one get working, i'll let you know if it works
yeah, using brush isn't working either (btw you can make a non-solid brush). i talked with my friend on possibilities, we didn't manage to come up with a good idea (but some crazy ideas like parenting entities to physbox, pushed by trigger_push...what we were thinking). anyway, I'll let you know if I find something useful.