Hi, I need to make two textures, one offwhite and one burgandy, I wanted these to represent a painted wall. Of course, if I just take a solid color from PS and put it in the map (for CS) it ends up looking pretty bad. In real life the stuff would look like this (burgandy on the top trim and offwhite inbetween the windows).
Does anyone have any ideas on how to make something like that look quality?

Does anyone have any ideas on how to make something like that look quality?