Maps and Textures Links

meh, nobody's posted any texture links in there. I suppose I could, but then I thought, reference is really for refering to other objects to model off of, blueprints etc, and I felt maybe we could have a seperate thread.. this one :E
 
This is pretty different from the modelling aspect, I think it would serve well to organise it in two threads.

EDIT:
delete this post if you decide to sticky the thread.
 
yes, this should be a sticky, great side clarky / shinobi great, bookmarked them all :p
 
there pretty good yeh, so from now on.. texture and map Links only :P
 
From what I gather from this article 'Texture Atlases' are a method of grouping multiple textures together so that the processor doesn't have to switch between multiple data locations. Instead it draws upon one file which holds multiple texture values. Similar processes have been used to reduce texture loads in Half-Life and the Natural Selection mod made for the former engine.

[Edit] @Crackhead: No it's not like a WAD or PAK file.

Texture atlases are large textures made up of many separate textures. Each object's texture uses only a portion of the atlas texture. [...] Texture atlases greatly reduce the importance of different object textures as a factor in batching and sorting the scene. Typical packing ratios vary between 16-256 textures in an atlas; this means you can have 16-256 times less texture state changes per frame.
 
I don't know if this is the right tread but Modo has released a plug-in for photoshop. Now you can create patterned textures from real-life pictures!!! without the hastle and they still look random...Really nice app.


More info? >>>> Click here <<<<<

Grtzz
 
Texture Atlas

A pak or wad file is a compressed collection of multiple files. The texture atlas I believe is like a huge image (think of a 2000x2000 image filled with smaller 100x100 images that you want to sample). You could put 20 images in one file, cache that on the card, and then reference all of those images by texture coordinates. I had to make an image like this for a menu system for a massively multiplayer world and put all of the menu components in chopped up form (chopped in the most reusable form possible) into a document so we wouldn't be wasting the user's hard drive space and resources trying to load up all of the graphics individually).
 
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