model movement

Joined
Feb 21, 2005
Messages
304
Reaction score
0
hi, I am working on animations for a custom multiplayer player biped and I have no Idea how to make a run animation. I can make the motions but how am I supposed to make the player as a whole move in 3dsmax? is he supposed to run in place? is he supposed to move foreward like normal? or is he supposed to run foreward but actually be moving backwards like in hl1 models?

This image shows placeholders for movement from the alyx.mdl in hlmv. (movement box checked)
movement.jpg

The yellow box indicates the starting point that the model us running from. It starts in the exact same position as teh orange box that stays with alyx as she runs in place. Alyx runs in place and the yellow box moves behind her and so does the ground. I need to know how to actually tell the engine the distance and speed for my own multiplayer model to run (and crouch) in the movement animations. Can anyone clue me in? thanx a ton!
 
lol
no hes suposed to run in place.
and what do u mean by moving backwards in hl1 ? ive never seen that :S ?
 
why are you reanimating alyx. also why dont you use motionmapper
 
I'm using alyx just as an example in hlmv, im not REanimating that model. And lets say I animate my model just running in place, how do I then tell the engine how fast and how far to run the model each loop? that information is contained in the .mdl, otherwise it wouldnt show that data in hlmv. Thanks for your help so far.
 
lol i knew some crack was gonna be made like that. still havnt figured it out. it might be that run animations are an already set distance. if so im just going to use pre existing run animations and work backwards
 
Back
Top