swiss_cheese9797
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- Joined
- Feb 21, 2005
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hi, I am working on animations for a custom multiplayer player biped and I have no Idea how to make a run animation. I can make the motions but how am I supposed to make the player as a whole move in 3dsmax? is he supposed to run in place? is he supposed to move foreward like normal? or is he supposed to run foreward but actually be moving backwards like in hl1 models?
This image shows placeholders for movement from the alyx.mdl in hlmv. (movement box checked)
The yellow box indicates the starting point that the model us running from. It starts in the exact same position as teh orange box that stays with alyx as she runs in place. Alyx runs in place and the yellow box moves behind her and so does the ground. I need to know how to actually tell the engine the distance and speed for my own multiplayer model to run (and crouch) in the movement animations. Can anyone clue me in? thanx a ton!
This image shows placeholders for movement from the alyx.mdl in hlmv. (movement box checked)

The yellow box indicates the starting point that the model us running from. It starts in the exact same position as teh orange box that stays with alyx as she runs in place. Alyx runs in place and the yellow box moves behind her and so does the ground. I need to know how to actually tell the engine the distance and speed for my own multiplayer model to run (and crouch) in the movement animations. Can anyone clue me in? thanx a ton!