model $scale

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Hi, I've used the $scale line in .qc files to increase the scale of my model before, but I never got the effect I expected. The default line is "$scale 1.0" and there's no difference in your model output, that I can see, if you don't include that line.

When I type the line "$scale 2.0" instead and compile my model, It makes my model twice as tall as it was before ingame, but does not effect its width or depth. This makes for a super skinny taller model, and that's not what I'm lookin for. Is there a way to write the line differently/properly so when I decide to change the scale of a model it is scaled proportionatly in every dimension? Thanks a ton.
 
well yeah but i meant like a character or weapon sort of thing. if u change the scale on a charater it screws up. i wanted to make child characters but didnt want to have to reanimate them so i made them adult size and scaled them at half size and i got very very weird results.
 
thats one of the things I am aiming to do. making kids and giants. im going to edit the original post to make sure its clear to others that I'm trying to scale in inte compiling of the model, and not in my 3d app. Thanks crackhead.
 
im pretty sure theres no way to get around this btw. youll have to reanimate them.
 
actually ive never had to reanimate any models ive scaled, unless I decompile a model that's been rescaled and I try to use an older mesh with scaled anims or vice versa. I scaled my pumpkin beast to 1.5 and though he looked odd, His animations were just fine.
 
yeah thats not what im saying tho. if you want a character model that is bigger or smaller than usual you will have to make a custom rig and make the animations yourself.
 
Maybe someone out there knows the proper way to write that line. Perhaps something lie:

$scale 1.0 1.0 1.0

one can only hope.
 
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