Modeling basic idea

  • Thread starter Thread starter Herndl
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Herndl

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Hi,

Iam a beginner in Modeling for a MOD. I have practice with MAYA, but I don't know what the model have to own, that it works in the mod. I mean must evertime exitst a Joint point, a texture or anything else?
Since 2days I try to compile one basic model into my HL2 Mod, but it doesn't work. But it also could be that the .qc files doesn't work.

I hope someome can help me.
 
Sorry? Could you check for grammer and stuff?
 
Well, post the .qc file then..
 
Here is my .qc file:

$modelname "G:/Programme/Valve/Steam/SteamApps/.../sourcesdk_content/hl2/modelsrc/saule/saule.mdl"
$scale 1
$surfaceprop "rock"
$staticprop
$body "Body" "saule"
$sequence idle "saule_idle" loop fps 1
$collisionmodel "saule_phy.smd"
{$mass 100
$concave}

The qc file and my smd file are in ../sourcesdk_content/hl2/modelsrc/.

I dont use a texture, only for testing.

When I compile the qc file with studiomdl, I get an Error( Error opening ...).Is there any statment in the qc file wrong, or could it be that I placed my file wrong?
 
it says /.../ you need your directory to your folder so it should be your username for steam. when u export the model to an smd you need a bone assigned, if your using xsi it does that for you when u export. you also needa texture assigned otherwise it exports an empty smd. if you do all this it should work. also how are you compiling it cuz the compiling software someone made often causes problems. if you go on the official hl2 wiki then it tells you how to do it there.
 
why dont u have $cdmaterials line specifying the directory the materials are in ?
 
u dont need a collision model for a static prop u can delete that line. i think the problem is that u aint got a texture which i thought made it export an empty smd and because u aint got a texture u aint put a $cdmaterials line. but then you said it says it cant actualy find the smd which is weird. it must be hard to read tutorials if you cant speak english very well lol.
 
change this $modelname "G:/Programme/Valve/Steam/SteamApps/.../sourcesdk_content/hl2/modelsrc/saule/saule.mdl"
to "/saule/saule.mdl/ and make sure hl2 is the game chosen in ur sdk.
 
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