Need help riging bones to a mesh in 3d s max

  • Thread starter Thread starter Jasonc
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Jasonc

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I need help on how to rig bones in 3d studio max to a mesh e.g a arm if anyone could help me i would be most greatful. I have looked everywere and cant find a single god tutorial. :P would be nice to have a video anyway thanks if anyone helps me ^^ btw when i say rigging i mean assineing the bone's to a mesh so they can be animated :P
 
you need to use the "skin" modifier


if you search that in the max help it should show up with a bunch of tutorials


basically with it you can adjust envelopes/ use exclusion-inclusion/ or paint (I think)
 
So is there no way to do it with vertex's like in milkshape 3d only.. or do you need to use envelopes?
 
Some games dont like skin, i know how to use physique and skin. Skin is is really cool though, i just prefer to go through and assign each vert rather than use envelopes. I just feel envelopes are abit clunky.
 
select the envelope (=bone in milkshape) select all vertices you want to add and give them the weight 1,0

how this works is described in the help-docs

it´s cool bc you can weight vertices to more than one bone like in milk.. helps making deformations looking better
 
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