Need help with my map

UK_Karlos

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Ok this is the problem, iam creating a exciting new map. So far it has one house. I compiled the map and every thing is there and u can interact with the stuff. But now i have added a barn next to the house and some more props. When i save it and compile it this time, only the house it there with the same props but nothing new that i had just created and saved.:flame:

I have checked the map for errors. (None). I have tried saving the map in a different name and still its just the house.
Can anyone help me...:rolling:

Update....
I forgot to add that iam useing hammer as the mapping tool
 
If there are no errors and you put the barn in a visgroup make sure it's turned on.
 
barns don't actually show up in HL2. it's a glitch in the engine that should be fixed in the next update
 
I have also found another problem. When compiling it comes up with some errors

materialPath: c:\program files\valve\steam\steamapps\karlos_58\half-life 2\hl2\materials
Loading C:\Documents and Settings\Karl\My Documents\My Map\Coast\Coast_1a.vmf
Trying to create a non-quad displacement!



2 threads
reading c:\documents and settings\karl\my documents\my map\coast\Coast_1a.bsp
reading c:\documents and settings\karl\my documents\my map\coast\Coast_1a.prt
LoadPortals: couldn't read c:\documents and settings\karl\my documents\my map\coast\Coast_1a.prt

Can anyone tell me what a non-quad displacement is because its stopping all of the cubmapping, prop placement and so on.

And the LoadPortals erro, not being able to find Coast_1a.prt. (It never created a prt file in the first place).
 
if you open your computer case. take out the hard drive. take the screws out. lift off the shell and there should be a key. take this key and go to saftey deposit box 037 at the jfk airport. there you will find the answer.
 
crackhead said:
if you open your computer case. take out the hard drive. take the screws out. lift off the shell and there should be a key. take this key and go to saftey deposit box 037 at the jfk airport. there you will find the answer.
ahahahahahaha

as for the problem- must some funky brush work's fault
No leaks?
 
UK_Karlos said:
Can anyone tell me what a non-quad displacement is because its stopping all of the cubmapping, prop placement and so on.

a non-quad replacement means you're trying to create a displacement with a face that doesn't have 4 sides. only 4-sided faces can be used to make displacements
 
Another problem has arrised. I have managed to get my level to compile but when it starts to load the game the console will appear with this text..

--- Missing Vgui material vgui/servers/icon_secure_deny
Spawn Server Coast_1a
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!

But the map is small the skybox is only 3682.0(w) * 5825.0(l) * 2900.0(h)
i have a larger map then that and i have no problems with it..
Thanks for u help so far
 
You have a brush too close to the edge of the grid, or you have an invalid brush being expanded to infinite volume by the compiler.
 
One more Question

At last i thought i had my map working, i managed to find the problem with the map coordinantes being to large but now when i compile my map and run the game an error will appear. somthing like Memory error cannot 'read' or somthing. does that mean there is somthing wrong with the bsp file that was just compiled.
 
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