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Counter-Strike: Source and Source Engine Update Available
December 19, 2005, 4:29 pm · Greg Coomer
Counter-Strike: Source
* Added G.I.G.N and Guerilla player models
* Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
* Fixed crosshairs when running in a widescreen aspect ratio
* Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
* Fixed bug where players were able to throw grenades through thin walls
* Added a server message for teammate attacks
* Fixed buy menu not having mouse focus
* Fixed buy menu re-opening when you try to close it.
* Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
* '&' chars in player names show in the scoreboard and spectator UI
* In-eye spectators see punch angles
* Fixed bots thinking they are still on a higher nav area when they fall off
* Added nav area ID to the bot debug prints
* Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
* Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
* Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
Not quite as detailed as some of them.nutcrackr said:You can now see weapons on players backs too
Pic of t model:
http://img431.imageshack.us/img431/576/dechateau00020qv.jpg
hmmdekstar said:I don't like the T so much (The greasy hair makes him look like a Mcdonalds cook), but the CT looks awesome.
Also I checked this:
"cl_min_ct" = "1" min. 1.000000 max. 4.000000 - Shows that they'll be adding either more models, or the ability to add our own custom models?
giant384 said:yea the t model dosent really look that great but it will do i really like where the primary gun will be on your back when not used
DannyC. said:Meh. I'm happy we actually HAVE different models. And I like the new primary gun on your back thing too.
Dear god did none of you play CS 1.6, they are the same, just much better looking with much high poly counts. CS 1.6 is hugely popular, it works, and its a ****ing port onto the source engine, now stop complaining after their hard work, and realise they have done a fine job with these player models. The CS : Source community really does suck.Bull Goose Loony said:the guerilla is too friendlly looking...
Yeah. Some players really think they have the right to judge Valve.xombine said:Glenn's got it spot on. I just played 4 servers and I didn't get one positive feedback on any of them. That was like 50 people. I knew this was going to happen. I love them! Sheesh, just be happy.
Damn America is unlucky. Here in Britain I went on like 3/4 servers too and everyone loved the skins. They hate that the AWP got nerfed, but they love the skins.xombine said:Glenn's got it spot on. I just played 4 servers and I didn't get one positive feedback on any of them. That was like 50 people. I knew this was going to happen. I love them! Sheesh, just be happy.
What happened to the AWP?dekstar said:Damn America is unlucky. Here in Britain I went on like 3/4 servers too and everyone loved the skins. They hate that the AWP got nerfed, but they love the skins.
stupid thing to say; it's like saying 'make your own car if you don't like any on the market' or 'make your own videogame if you don't like any' and so on.Beerdude26 said:Make your own skins if you don't like the current ones.
Beerdude26 said:What happened to the AWP?
You can do it without a script? I dunno I have also heard some people can still do it.Laivasse said:I heard they didn't fix the awp reloading exploit though, anyone know about that?