npc killed during scripted_sequence

UltraProAnti

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is there an issue with npcs being killed while in a scripted_sequence?

i have a couple of guys tugging a rope, who are then killed by a gunship. however, as soon as the first guy goes down, the game crashes

has anyone ever encountered this sort of thing before?
 
You can try using non-solid monster_generic entities for your scripted_sequences. After the sequence, you can use something to remove them.
 
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