Npc not appearing on map

UK_Karlos

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Ive got a npc_strider and a npc_gunship. Ive got two npc_template for each one. done the properties correctly, double checked aswell. Ive linked them up to a trigger but nothing happens. Both dont spawn!!
The trigger has these outputs...
On Trigger>gunship_template>enable>fire once
On Trigger>gunship_template>spawn>fire once
On Trigger>gunship>flytospecificpath>Override(gunship_path_end)>fire once
On Trigger>strider_template>enable>fire once
On Trigger>strider_template>spawn>fire once
On Trigger>strider>setpath>Override(strider_path_end)>fire once
Also have ai relations so they wont attack the player when the spawn.
Have i missed anythink
 
I was going to reply to this earlier but I forgot all bout it.

I dont know what is wrong with yours so I am simply going to show you how I did my spawing of a npc_helicopter that sets of to patrol a path and does not kill the player.

First I have exhibit A:
Npc_helicopter
Name:Startheli
Target Path Track: heli_path1
Flag: Template npc is NOT checked

this heli sits where I want it to spawn.

And then there is B:
Point_template
Name: Heli_maker
Template1: Startheli


This is the entity which you shall trigger with a forcespawn command. I trigger mine with a logic_auto output from MapSpawn.

This entity also gets my helicopter patroling and not killing me with the following outputs:

Name: OnEntitySpawned
Target: Startheli
Input: StartPatrol

Name: OnEntitySpawned
Target: Ai_Heli_Relationship
Input: ApplyRelationship


I'm guessing you dont need to see the logic_auto or the relationship since those setups are quite simple.

This works flawlessly for me although I've been told that adding a slight delay to the outputs of the point_template is not a bad idea.

//Unarmed
 
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