swiss_cheese9797
Newbie
- Joined
- Feb 21, 2005
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Hello, I have a huge problem and I was hoping you folks could help. I designed, and skinned a monster model and rigged it to the zombie "classic" model to use as a replacement model for the npc_zombie.
Problem:
When i place an NPC_zombie in my map, it doesnt walk. it wiggles a little but stays in one place. If i go close to it, I get attacked so I know part of it is working. When I look at the animations in mdlviewer there are 15 more animations than is shown when I look at the original zombie model. It seems one of the programs I am usng took the "flinch1" "flinch2" and "flinch3" animations and split them into 18 total .smd files with different suffixes. when i compile them back, all of the 18 flinch animations make the model look like a crumpled piece of paper on the ground.
Further details:
I am using cannonfodder's tools (I'll probably get a hold of him directly too).
I use 3dsmax.
I used the animation .smd files that came from decompiling the model, so I didnt mess with any animations, or make any new ones.
All the other animations run fine.
When I placed my zombie npcs in hammer I made sure that they were not sticking in the ground, so thats not the problem.
Does xsi internally decompile hl2 .mdl files?
If I cant get this model to work, I wont be able to complete the SP mod I am working on so this is definately a big problem that I am hoping to find a solution for as soon as I can. Thanks
Problem:
When i place an NPC_zombie in my map, it doesnt walk. it wiggles a little but stays in one place. If i go close to it, I get attacked so I know part of it is working. When I look at the animations in mdlviewer there are 15 more animations than is shown when I look at the original zombie model. It seems one of the programs I am usng took the "flinch1" "flinch2" and "flinch3" animations and split them into 18 total .smd files with different suffixes. when i compile them back, all of the 18 flinch animations make the model look like a crumpled piece of paper on the ground.
Further details:
I am using cannonfodder's tools (I'll probably get a hold of him directly too).
I use 3dsmax.
I used the animation .smd files that came from decompiling the model, so I didnt mess with any animations, or make any new ones.
All the other animations run fine.
When I placed my zombie npcs in hammer I made sure that they were not sticking in the ground, so thats not the problem.
Does xsi internally decompile hl2 .mdl files?
If I cant get this model to work, I wont be able to complete the SP mod I am working on so this is definately a big problem that I am hoping to find a solution for as soon as I can. Thanks