Oblivion Patch released

CptStern

suckmonkey
Joined
May 5, 2004
Messages
10,303
Reaction score
62
- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.
- Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior.


it's only 1.6 mb

http://www.elderscrolls.com/downloads/updates_patches.htm


hopefully they've fixed a few quests I havent been able to finish because they're buggy
 
Is that it?

Sound like they did it in a few hours.
 
I wish I could download it.... damn oldoblivion.... damn crappy computer...
 
This is it? Wow.... You'd think that after 2 months time we'd get something more than just a few bug fixes..
 
Come on, you can't expect Bethesda to fix large chunks of their bugs when they are busy polishing up axed content and selling it at inflated prices can you? Be reasonable.
 
Oh... I guess I was being a bit... unreasonable...

You can't expect a company to be releasing patches after it seriously f'd up. My bad = (
 
So then, is this the official version of the beta patch they released a while back?
 
I can increase my mercantile skill level when Oldblivion becomes compatable with this.
 
I read somewhere that this patch supports gamers with older video cards ..so oldoblivion might not be necessary
 
"Old file not found, no changes have been made."

Came up when I tried it on my old install which had the beta patch (which was still ****ed), tried it on a fresh install and still the same crap.

AWESOME.

****ing Bethesda...
 
Yay, Bethesda. I gave up on Oblivion, I'm back to gang-banging with my shiznit pill-poppin' homies in GTA:SA because my hardware is so crap.
 
I've actually started playing again recently, after completing Hitman: Contracts, Episode 1, SiN: Emergence and my City of Villains trial having run out, I am at a dead end with gaming so I figured I would start playing again, and I'm hooked... once again. :E Patch doesn't affect me too much though.
 
Oddly enough, I noticed a big performance boost. From a 1.6 meg patch. Weird o_0
 
JNightshade said:
Oddly enough, I noticed a big performance boost. From a 1.6 meg patch. Weird o_0

Really? I guess I'll find out when I boot the game up tomorrow. A performance boost inside the MAge's Guild buildings would be good.
 
CookieCuttah said:
Oh... I guess I was being a bit... unreasonable...

You can't expect a company to be releasing patches after it seriously f'd up. My bad = (

Reading 10, comprehension 0. I was actually aiming a large dose or sarcasm towards Bethesda's practice of releasing paid for content (that should have been in the game but was cut to make release deadline), instead of fixing the problems that paying customers we're experiencing.

And it shows too, with people experiencing problems with the patch despite it being in public beta for several weeks now.
 
JNightshade said:
Oddly enough, I noticed a big performance boost. From a 1.6 meg patch. Weird o_0

Same here, was pretty suprised with that. :D
 
The reason I stopped playing is because eventually all enemies are super-gods that take 100+ arrows to bring down and it's absolutely impossible to keep playing, due to the "every monster is your level" bullshit.
 
That's why you don't use arrows :/

That, or use enchanted bows...
 
JNightshade said:
That's why you don't use arrows :/

That, or use enchanted bows...

I should be able to play whatever class I want.

And enchanted bows last like 25 shots max, that's like 5 enemies.. Which means I spend more time recharging than fighting.
 
They sometimes last 49 shots, but usually not more than that if it's a serious enchantement.
 
CookieCuttah said:
They sometimes last 49 shots, but usually not more than that if it's a serious enchantement.

Yeah.. No matter what it takes way too much time to recharge and such.
 
Back
Top