N
nw909
Guest
Originally posted by LoneDeranger
Is it just me, or does that marine model have like 150,000 polys?
for quake IV?
yeah, all the models are like artwork quality right now, of course they'll do poly reducing stuff.
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Originally posted by LoneDeranger
Is it just me, or does that marine model have like 150,000 polys?
Originally posted by |CC|Hudson
A very nice example of how ID owns.
It's actually be still done by Id, or at least have Quake 4 be called "an Id Software game" since they own the rights to the Quake franchise-Ravensoft is one of Id's long-time buddies.Originally posted by ElFuhrer
Hate to break it to you, but QuakeIV is going to be done by Ravensoft. But iD is making the engine, so yeah, they own.
Originally posted by EvilEwok2.0
lol you guys are funny.
Those models are well over 150,000 polies. Try 1.5 million. lol.
And they wont be reduced. those models will never even see the game engine. They will simply be used to render the normal map and applied to another model, the in-game model. All the detail on those 1.2 / 2 million poly models will be on the low poly models in-game.
Just like the attached image. The model looks like it could easily be 1 million poly, but in reality its the in-game low poly model.
Originally posted by EvilEwok2.0
lol you guys are funny.
Those models are well over 150,000 polies. Try 1.5 million. lol.
Originally posted by GhostValkyrie
This is the stupidest thing I have ever heard. You obviously know nothing about modeling &/or bump-mapping. Try thinking before you clutter the forums with un-educated posts.
BTW: Try more like 1,500 polygons, at the absolute, very best. Bump-mapping simply creates the illusion of a smooth, and "physically" detailed surface. Read the December 2002 10 page preview.
1.They design a high polygon model first.
2.They create the low-polygon count model w/ local bump-mapped surface.
3.The skin the model.
Bump-mapping is a ''trick'' technique that gives the effects of textures that react to light. It gives the illusion that each crevice has been modeled.
Looks like they fooled you.
This is the stupidest thing I have ever heard. You obviously know nothing about modeling &/or bump-mapping. Try thinking before you clutter the forums with un-educated posts.
BTW: Try more like 1,500 polygons, at the absolute, very best.
Bump-mapping simply creates the illusion of a smooth, and "physically" detailed surface.
1.They design a high polygon model first.
2.They create the low-polygon count model w/ local bump-mapped surface.
Looks like they fooled you.
Originally posted by EvilEwok2.0
lol.
all i was saying was that those q4 models are the 1/2million poly models they make to generate the normal maps. Then they are applied to a 7/10 thousand poly in-game model. I posted that pic to show how much detail the normal maps give the low poly model.
In the end, the low poly models look like the 1/2million poly models.
then ghost had a nervous break down. lol
We know, we've all seen the HL2 Walls Technical Movie. Get over your bad self.
Originally posted by EvilEwok2.0
lol. I have stated multiple times that those q4 models are 1/2million polies. Im not saying they are low poly.
i never said thos ehihgpoly models are for use in-game, i said they will generate the normal maps used for the in-gamemodels, and the in-game models will have all the detail that thos ehigh poly models do.
Through bump-mapping, correct? Because it sounds like the same technique they used for DoomIII
Originally posted by Chris_D
Wow, a dispute with EE in it that dosen't need to be locked