Valve artist Drew Wolf's new website reveals Team Fortress 2's female cast, a Dota 2 cartoon, and concept art for multiple projects. For more information and images, you can click on associated links under project names.
• Team Fortress 2 - Alternate Characters
• Dota 2 - Cartoon
• Dota 2 - The Last Castle (Comic)
• Dota 2 - Heroes
• Dota 2 - Hero Illustrations
• Dota 2 - Items
• Dota 2 - Aegis of Champions
• The Lab - Xortex
• Valve - Character Designs (Artifact)
• Valve - Graphic Illustrations
• Valve - Update Pages
• Untitled Fantasy Game - Characters (may or may not be a Valve project)
• Untitled Fantasy Game - Creatures (same as above)
Team Fortress 2 - Alternate Characters
drewwolf.com/tf2alt
An internal pitch project aimed to bring female characters to the cast of Team Fortress 2.
I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted to these characters to live on their own and add dimension to the current roster of in-game characters. The goal of the project was to dive deep into possibilities and facilitate creative discussion.
Dota 2 - Cartoon
drewwolf.com/dotatoon
Character designs from a Dota related cartoon.
The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. I also used the character art to develop lighting and direction for shot locations.
Dota 2 - The Last Castle (Comic)
drewwolf.com/axecomic
Dota 2 - Heroes
drewwolf.com/dotahero
Dota 2 - Hero Illustrations
drewwolf.com/dotaillo
Dota 2 - Items
drewwolf.com/dotaitems
Dota 2 - Aegis of Champions
drewwolf.com/aegis
The Lab - Xortex
drewwolf.com/xortex
Valve - Character Designs (Artifact)
drewwolf.com/artifactchar
Valve developer Jeep Barnett confirmed that these images were created for Valve's Artifact.
Early designs for characters that were intended to to expand the Dota universe. Each piece was intended to serve as both concept art and promotional art.
Valve - Graphic Illustrations
drewwolf.com/graphict
Valve - Update Pages
drewwolf.com/updatepage
Untitled Fantasy Game - Characters
drewwolf.com/rndchar
Warning: We don't know if these images were created for a possible Valve project or not. We'll contact Drew Wolf and update the thread.
Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.
Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order to establish a diverse cast of archetypal characters. After discussion and feedback the group was paired down to ten characters. They would become the projects main characters.
During the development I created a mood sketch for each character. They were done in a classic sci-fi/fantasy book cover. Each sketch represents a slice of the world each character came from as well as a hint at who they are and what they do. This collateral art helped convey the direction quickly and facilitate creative discussion for each character.
Untitled Fantasy Game - Creatures
drewwolf.com/rndcre
Warning: We don't know if these images were created for a possible Valve project or not. We'll contact Drew Wolf and update the thread.
Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.
• Team Fortress 2 - Alternate Characters
• Dota 2 - Cartoon
• Dota 2 - The Last Castle (Comic)
• Dota 2 - Heroes
• Dota 2 - Hero Illustrations
• Dota 2 - Items
• Dota 2 - Aegis of Champions
• The Lab - Xortex
• Valve - Character Designs (Artifact)
• Valve - Graphic Illustrations
• Valve - Update Pages
• Untitled Fantasy Game - Characters (may or may not be a Valve project)
• Untitled Fantasy Game - Creatures (same as above)
Team Fortress 2 - Alternate Characters
drewwolf.com/tf2alt
An internal pitch project aimed to bring female characters to the cast of Team Fortress 2.
I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted to these characters to live on their own and add dimension to the current roster of in-game characters. The goal of the project was to dive deep into possibilities and facilitate creative discussion.
Dota 2 - Cartoon
drewwolf.com/dotatoon
Character designs from a Dota related cartoon.
The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. I also used the character art to develop lighting and direction for shot locations.
Dota 2 - The Last Castle (Comic)
drewwolf.com/axecomic
Dota 2 - Heroes
drewwolf.com/dotahero
Dota 2 - Hero Illustrations
drewwolf.com/dotaillo
Dota 2 - Items
drewwolf.com/dotaitems
Dota 2 - Aegis of Champions
drewwolf.com/aegis
The Lab - Xortex
drewwolf.com/xortex
Valve - Character Designs (Artifact)
drewwolf.com/artifactchar
Valve developer Jeep Barnett confirmed that these images were created for Valve's Artifact.
Early designs for characters that were intended to to expand the Dota universe. Each piece was intended to serve as both concept art and promotional art.
Valve - Graphic Illustrations
drewwolf.com/graphict
Valve - Update Pages
drewwolf.com/updatepage
Untitled Fantasy Game - Characters
drewwolf.com/rndchar
Warning: We don't know if these images were created for a possible Valve project or not. We'll contact Drew Wolf and update the thread.
Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.
Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order to establish a diverse cast of archetypal characters. After discussion and feedback the group was paired down to ten characters. They would become the projects main characters.
During the development I created a mood sketch for each character. They were done in a classic sci-fi/fantasy book cover. Each sketch represents a slice of the world each character came from as well as a hint at who they are and what they do. This collateral art helped convey the direction quickly and facilitate creative discussion for each character.
Untitled Fantasy Game - Creatures
drewwolf.com/rndcre
Warning: We don't know if these images were created for a possible Valve project or not. We'll contact Drew Wolf and update the thread.
Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.