old school traps

WAR_Nuker

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im not sure but are there any kind of old school traps (like in HL1) that can be used in HL2DM? I remember in a map in old deathmatch there was a button you pressed and air raid sirens would go off and everyone would die shortly after if you didnt seek shelter. i think the map was called crossfire. or in tfc i remember when someone pressed a button nerve gas would permeate the air and everyone would slowly die. id like to perhaps create that nerve gas trap in my HL2DM map that can be pressed once every few minutes and kill everyone in a certain room, but ive no clue where to start. anyone know how i might be able to do this?
 
now i just have this barely set up.....i got a damage zone (trigger_hurt) and a func_button that enables it. now i need to be able to have the gas released for maybe 20 seconds and then turn off automatically. also, i want to make it so people can only use the trap once every 3-5 minutes.

Edit: currently messing around with the logic_timer.
 
output OnPressed target triggerhurt input Enable
output OnPressed target triggerhurt input Disable override [none] delay 20

Delay Before Reset 240
 
....you make things so simple



i didnt even see the delay before reset part.
 
lol, it took me a while to figure that out as well
 
get rid of the spaces after tripod and before com....i dont know why but you cant post certain links on these forums.....so thats my way out of it.
 
I think it's called "censorship," and I think it's there for a reason ;)
 
If we had a human reviewing all posted messages, though... I'd sit here all day monitoring incoming posts if I were paid well :)
 
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