Particle emitters (3DS Max)

Murray_H

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Christ, not posted in here in a while.....

Anyhoo, I'm having a bit of trouble in max, can't find any tutorials to help me either :( I would like a particle emitter to follow a particular course, like a loop the loop effect, but I just don't know how to do it!

Any help would be great! :D
 
I found a video + tutorial links, but thanks anyway!

I animated a sphere following the path I wanted, assigned that as the emitter and jiggled about a bit. The smoke looks pretty darn good for no plug-ins :D
 
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