PHL Interview with HL2Mapper

I found that to be a considerably interesting read, and I would recommend reading it if you are as cought in the HL2 hype as I am.
 
i'd love to read this, but i haven't been able to connect to planet half-life for over an hour. i would very much appreciate it if someone would pm me the article text.
 
epmode said:
i'd love to read this, but i haven't been able to connect to planet half-life for over an hour. i would very much appreciate it if someone would pm me the article text.

The article is too long to PM, 8000 characters vs the 2500 allowed in a pm

I can paste it here though, but not sure if that is allowed by mods here since PHL won't receive the pagehits for that article if you post it here.
 
thanks, but i just got it to work (figures that it fixes itself as soon as i post about it.) firefox was having trouble for some reason.
 
I fondly remember Dario's maps from the old Doom days. I knew he worked on Half-Life, but I had no idea he created all my favorite deathmatch maps too. Great article!
 
Awesome, if he created all those cool maps in Doom, we can almost expect mind boggling maps in HL2, better yet - with a helluva lot physics traps (traptown seems one of his map).

I can almost imagine Ravenholm to be filled with physics traps, can't wait!
 
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