Physcannon 101 ?

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martix

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I want every available info on the gravity gun, mainly all the tweaks you can make to it.
Like what does every command serve, what does it affect, by how much, etc.

And also - why does picking up certain things cause the game to crash? Like the buggy or a combine vehicle or some other stuff(that seems to be more interactive than the ones you can pick up safely).
 
Not really sure. I guess because it's too heavy to be picked up by the normal Grav Gun, and it should technically be able to be picked up with the Super Grav Gun but doesn't appear anywhere you can, Valve didn't bother to program a physics model for them.
 
he's saying that you cannot pick up the buggy because it wasn't coded to be picked up. There is no point in the game where you can pick it up, so valve coded it otherwise.
 
"I want"? Try "I would like" and "please". That would be nicer.
 
What is the console command to get the enchanced gravity gun? I want it at the very start, oh fun fun fun
 
There is no command, but there is a way.
You go to the level where you get the gun and then you go back again to the map you were playing.

As for the other responses - valve coded the engine! Damn, I thing I should ask this in the mod section. Valve didn't code everything individually, its the engine that runs the game! Only certain interactive things like the airboat, the buggy which you can drive or the combine's vehicles which fire missiles or do other stuff crash the game, the ordinary objects which are put there only for beauty, no matter how heavy do no crash the game.
You can pick up a pack of beams 2 times heavier than the buggy that fly for miles when proppeled and knock everything that is moveable out of its way, but you can't do the same with the buggy.
 
its a glitch, get over it... you cant do it... however you can pick up the air boat so whether or not you can use it is completely irrelevant you can rule that one out right now, weight is obviously ruled out so other then the code there isn't much else to it other then a glitch because no matter how good or bad or pc is every time you pick up the buggy it will crash..
 
Alright, but you are missing the point of the topic - this was just a side question. I'm asking about what every command does with the grav gun.
 
physcannon_

Type that in the console and you should get a filling-in list.
 
Ehw... At least to me it didn't.
Anyway - here is the extended edition since none of you seem to be understanding the question:
What does:
maxforce
minforce
cone
pullforce
...do? By how much?
How can I set with what strenght the objects are proppeled by the primary fire? How can I make it pull objects heavier than the normal setting from the lenght it is set?
 
I'll assume: Maxforce sets the maximum distance OR strength that you punt with. Minforce sets the minimum distance OR strengtht that you punt with. Cone probably sets the vague 'cone' shape at which you can fire the grav gun and hit something with (think like a cone of fire) while pullforce probably sets the power at which the physgun will pull towards you.
 
the buggy
As I understand it, the buggy itself is physically simulated - the wheels apply torque, rotate freely, and so on. It's way too complex of an object for the gravity gun's somewhat-hackish (?) model to handle.
 
You can pick up the vehicles with the physics gun just fine. I don't see what the problem is.
 
You can use phys_pushforce to change how hard you punt stuff. Not directly related to the GG, however, because it'll change the pushscale on everything. That means, you shoot stuff with a gun and it'll go flying, or you get shot while in the airboat and you fly out of the map :/

Just try it. Set it to phys-pushscale 10000, and you'll see what I mean.
 
maxforce (Default: 250)
minforce (no idea)
cone (no idea)
pullforce (Something like 400 or something)

In short, maxforce is the amount of force (in newtons) you can apply AND pick up with the gg. Minforce is something like that, but it's not that important.
Cone isn't very important either.
Pullforce is how far away you can pull objects from. 8000 is a good setting for a pretty large map (you can pull objects from over the entire map)
 
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