Physics Weapon "Roots"

PistolOnly

Newbie
Joined
Jul 7, 2003
Messages
171
Reaction score
0
Ever wondered why Valve decided to develop the Physics Weapon? Greg Coomer, Valve's Creative Director, delivers the answer to PCZone, in PCZ Issue 131 from last month's E3 Gaming Expo.

Greg Coomer: "The new physics weapon is a special weapon that takes advantage of the Havok physics engine in the game, because we've built a world with such a high level of interactivity. All the objects you see lying around - such as barrels or even bodies - you can pick up or interact with in some way. So this physics weapon has several functions such as pushing things, pulling things, throwing things, it's really unique."

When asked how the weapon came about...

Greg Coomer: "We needed some way of letting the player learn and have fun with the new physics system, so we developed the weapon around it"

Coomer also commented that the scale of City 17 is comparable to a medium-sized European City. With such an original weapon and vast city being developed, the storyline's possibilities are endless, with even more challenging puzzles to solve than in Half-Life.

To read more head down to your local newsagents and grab a copy!
 
Back
Top