Piazza - The Village from The Prisoner

  • Thread starter Thread starter uberDingo
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uberDingo

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I started working on a map of part of The Village in the old tv show The Prisoner. Not sure if any fans here but either way I think it's looking pretty nice so far. The screenies are a bit dark (as always) but ah well.

piazza50000.jpg

piazza50001.jpg

piazza50002.jpg
 
Cool idea. THe prisoner is an excellent show.

Allways watch out for that blasted bubble.
 
"Allways watch out for that blasted bubble."

Rover :) I've been trying to think of a way to bring him in hehe but may just turn out looking to cheese.
 
outer walls like kind of...flat and plain. hang stuff on em or have stuff stick out of them.
 
War_Nuker - oh yeah those outter walls are going to go, they're just there while I continue to build the level. Im going to keep expanding the village around from the fountain. But yeah, those outter brown walls are hidious.
 
*Following are all personal suggestions--not biased opinion*

Realign the textures on the angled geometry for your water base. Then change that top texture on all 7 of the pressed-up geometry pieces.

Try using a darker texture to offset the lighter ground/wall covering.

The top of the angled geometry for your 6 plant bases can easily be aligned around. It will make it seem more realistic that way.

I would also change the water texture. Try using dev3, as that will make the water appear thinner, and achieve a better "shallow pool' effect. This will allow you to add things in the water if you want. Leaves/static effects. The more depth the better. Source is all about perception.

In the first picture, the left wall. Try adding more units to that height level. Don't keep it as just a flat wall. Perhaps add wall mount bases so it looks supported.

With the two pillars I see in the first screenshot, add some wires and a local generator to them or something. Then add lights that shine effecting down.

I would also tone the env_light amb level down a bit. Increase the physical color level and add a minor level of red or blue. That will offset your texture choice better then a white/yellow would.

In the last screenshot, Move up that concrete plant holder. It doesn't seem logical to have it touching the same unit level as your grass.

Good job so far. I have a lot of opinions to offer.

All of this is coming from a long mapping background...so use at your own risk.
I don't condone or ever say my opinoins are right. They are only suggestions.
 
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