Polygon counts in HL2

LoneDeranger

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Apparently this answers the question people had about the poly counts. (from official MOD faq)

We target between 3000 polygons (i.e.: headcrabs) and 7500 polygons (i.e. Alyx, the Gman) for characters and monsters, depending on function and how many we hope to have on-screen simultaneously, and we have several stages of LOD (level of detail) models with drastically reduced polygon counts for when things get smaller in screen space (further away). We're targeting around 2000 polygons for our viewmodels, which of course do not LOD.
 
Woah, that's way better than the design decision instead of engine limitation answer they've been giving so far...
 
Well, lets just hope textures add to the realism.
 
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