Post your CFG's Here!

D€vIL²

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I was just curious what kinds of things people have done with commands in HL2, I've been trying to make one that has cool things in it.
 
config.cfg said:
unbindall
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "impulse 50"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "phys_swap"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "w" "+forward"
bind "ALT" "+walk"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F9" "load quick"
bind "MWHEELDOWN" "invprev"
bind "MWHEELUP" "invnext"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "PAUSE" "pause"
g_antlion_maxgibs "16"
hud_quickinfo "0"
muzzleflash_light "1"
spec_scoreboard "0"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "1"
sensitivity "6.870000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "0"
g_test_new_antlion_jump "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day02_04"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "0.720000"
volume "1.0"
snd_pitchquality "1"
sv_forcepreload "1"
sv_voiceenable "1"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "3"
r_aspectratio "0"
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/decals/spraylogo.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
sv_unlockedchapters "14"
password ""
cl_cmdrate "30"
name "WhiteZero"
cl_cmdbackup "2"
cl_updaterate "20"
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

autoexec.cfg said:
sv_forcepreload "1"
cl_ragdoll_collide "1"
6char, yo
 
heres one which allows you to zoom in game

Make a 'zoom.cfg' and paste this:

Code:
alias in "fov 74; wait; fov 72; wait; fov 70; wait; fov 68; wait; fov 66; wait; fov 64; wait; fov 62; wait; fov 60; wait; fov 58; wait; fov 56; wait; fov 54; wait; fov 52; wait; fov 50; wait; fov 48; wait; fov 46; wait; fov 45"

alias out "fov 45; wait; fov 46; wait; fov 48; wait; fov 50; wait; fov 52; wait; fov 54; wait; fov 56; wait; fov 58; wait; fov 60; wait; fov 62; wait; fov 64; wait; fov 66; wait; fov 68; wait; fov 70; wait; fov 72; wait; fov 75"

in
bind c "exec normal.cfg"

then make a 'normal.cfg' and post this

Code:
alias in "fov 74; wait; fov 72; wait; fov 70; wait; fov 68; wait; fov 66; wait; fov 64; wait; fov 62; wait; fov 60; wait; fov 58; wait; fov 56; wait; fov 54; wait; fov 52; wait; fov 50; wait; fov 48; wait; fov 46; wait; fov 45"

alias out "fov 45; wait; fov 46; wait; fov 48; wait; fov 50; wait; fov 52; wait; fov 54; wait; fov 56; wait; fov 58; wait; fov 60; wait; fov 62; wait; fov 64; wait; fov 66; wait; fov 68; wait; fov 70; wait; fov 72; wait; fov 75"

out
bind c "exec zoom.cfg"

click 'c' to zoom in/out
 
Heres my Increased Performance.cfg

cl_ejectbrass "0"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_scalecrosshair 1
cl_radartype 1
fps_max "111"
mp_decals "0"
mat_antialias "0"
mat_trilinear "1"
mat_bufferprimitives "1"
mat_bumpbasis "0
mat_bumpmap "0"
mat_compressedtextures "0"
mat_dxlevel "80"
mat_fastnobump "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
muzzleflash_light "0"
r_3dsky "0"
r_ambientlightingonly "1"
r_modellodscale ".4"
r_shadows "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_eyes 0
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_teeth 0
r_drawrain "0"
r_decals "0"
r_dynamic "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_rootlod "7"
r_renderoverlayfragment "0"
r_maxmodeldecal "1"
r_lod "3"
r_lightcache_numambientsamples "1"
r_drawdecals "0"
rope_smooth "0"
r_worldlights "2"
r_updaterefracttexture "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
rope_wind_dist "0"


violence_hgibs "0"
budget_show_history "0"
 
just my movemant and stuff
bind "ENTER" "+use"
bind "ESCAPE" "cancelselect"
bind "7" "slot7"
bind "\" "+duck"
bind "`" "toggleconsole"
bind "b" "host_timescale 1"
bind "c" "host_timescale .1"
bind "f" "impulse 100"
bind "g" "phys_swap"
bind "m" "host_timescale .0000001"
bind "p" "give item_healthvial"
bind "q" "lastinv"
bind "v" "host_timescale .4"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+walk"
bind "CTRL" "+jump"
bind "SHIFT" "+speed"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F9" "load quick"
bind "DEL" "+reload"
bind "END" "+zoom"
bind "KP_LEFTARROW" "slot4"
bind "KP_5" "slot5"
bind "KP_RIGHTARROW" "slot6"
bind "KP_END" "slot1"
bind "KP_DOWNARROW" "slot2"
bind "KP_PGDN" "slot3"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"


I use updownleftright and ctrl \ for duck and jump

I find its great for jumping parts because on my keyboard ctrl and \ are right next to each other (duckjump)
 
does anyone have one that make the graphics better, or more detailed, or more anything?
 
Code:
autoexec.cfg:

alias cannon_norm "exec physcannon_mods.cfg; bind end cannon_edit"
alias cannon_edit "exec physcannon_norm.cfg; bind end cannon_norm"
bind "end" "cannon_norm"

Code:
physcannon_mods.cfg:

echo "Setting physcannon mods"
say "Setting physcannon mods"
physcannon_ball_cone 0.997
physcannon_chargetime 2
physcannon_cone 0.97
physcannon_maxforce 1500
physcannon_maxmass 2000
physcannon_mega_pullforce 8000
physcannon_mega_tracelength 850
physcannon_minforce 700
physcannon_pullforce 16000
physcannon_tracelength 2000

Code:
physcannon_norm.cfg:

echo "Setting physcannon defaults"
say "Setting physcannon defaults"
physcannon_ball_cone 0.997
physcannon_chargetime 2
physcannon_cone 0.97
physcannon_maxforce 1500
physcannon_maxmass 250
physcannon_mega_pullforce 8000
physcannon_mega_tracelength 850
physcannon_minforce 700
physcannon_pullforce 4000
physcannon_tracelength 250

I code have made thw whole physcannon.cfg's into an alias, but it is easier to manage this way.
 
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