T
Tairngire
Guest
Overview
Prismal Impact is a tactical FPS for Half Life 2, merging the unique teams and weapons of games such as Natural Selection and Aliens vs Predator with the gameplay of tactical military games. The gameplay will be focused on team initiative- a single person is useful on their own, but when they merge (As crystals) or operate a vehicle with a team mate (as the USMC), they become much more powerful. The crystals rely on a variety of "grown" weapons to fight the invaders, while the USMC is equipped with next generation weapons (caseless 5.56 mm assault rifles, concussion grenades, as well as a few prototype pieces of equipment). Expect to see many types of very near future technology going head to head against a wide variety of spikes, lances, shards, microwaves, and the other deadly contrivances the crystals have adapted to use.
Backround
(a more detailed version can be found in the design doc)
In the early 2020s, a fragment of Halley's comet, diverted by an encounter with a rogue asteroid, blew up in Earth's atmosphere over the Pacific. A short time later, crystal structures began forming around plantlife on Molokai in the Hawaiian islands, eating away at the plants and eventually killing them. Attempts to destroy the crystalline forms provoked the crystals to form more complicated and intelligent mobile matrices. The USMC was sent in, but their weapons were ineffective against the entrenched crystalline lattice that covered the entire island. Molokai was nuked.
Now, two years later, the USMC is going back to Hawaii to root out and destroy the crystals on several other Hawaiian islands. Nukes are an option of last resort, because while Molokai was an island with almost no infrastructure, Oahu, Maui, and the Big Island of Hawaii have all become major centers of commerce and technology.
Other Info
PI has been in development for a couple of weeks now, and we have a fully completed design doc for anyone who wants to know more about the mod. If you want to see the design doc, or if you just want more info, please post in this thread. This is the VERY abridged version of our mod concept (the design doc is over ten pages), and we have a lot more info should anyone want it.
Finally, here is the current team working on Prismal Impact:
Myself- Head honcho. I spend most of my time atm giving feedback on ideas and various pieces of concept art. I also moonlight as a scripter (when we get access to the sdk, that is).
Mr. Jones- Coder. He doesn't have a whole lot to do right now, so he spends his time refining the game concept and writing backround information.
Eno- Concept artist. He's hard at work creating the visual look of PI, as well as helping to flesh out the gameplay concepts.
Fossa- Voice guy/artist/psychopath. Fossa is going to be doing voice macros and battlechatter for PI, and can also be coerced into doing concept art. *shakes fist*
Spartan- Artist. Spartan is currently being briefed on the gargantuan task of creating the visual look and feel of the crystalline lifeforms.
Note: if you do have an interest in helping out with the mod, please say so in your post. Also put what your area of expertise is.
Prismal Impact is a tactical FPS for Half Life 2, merging the unique teams and weapons of games such as Natural Selection and Aliens vs Predator with the gameplay of tactical military games. The gameplay will be focused on team initiative- a single person is useful on their own, but when they merge (As crystals) or operate a vehicle with a team mate (as the USMC), they become much more powerful. The crystals rely on a variety of "grown" weapons to fight the invaders, while the USMC is equipped with next generation weapons (caseless 5.56 mm assault rifles, concussion grenades, as well as a few prototype pieces of equipment). Expect to see many types of very near future technology going head to head against a wide variety of spikes, lances, shards, microwaves, and the other deadly contrivances the crystals have adapted to use.
Backround
(a more detailed version can be found in the design doc)
In the early 2020s, a fragment of Halley's comet, diverted by an encounter with a rogue asteroid, blew up in Earth's atmosphere over the Pacific. A short time later, crystal structures began forming around plantlife on Molokai in the Hawaiian islands, eating away at the plants and eventually killing them. Attempts to destroy the crystalline forms provoked the crystals to form more complicated and intelligent mobile matrices. The USMC was sent in, but their weapons were ineffective against the entrenched crystalline lattice that covered the entire island. Molokai was nuked.
Now, two years later, the USMC is going back to Hawaii to root out and destroy the crystals on several other Hawaiian islands. Nukes are an option of last resort, because while Molokai was an island with almost no infrastructure, Oahu, Maui, and the Big Island of Hawaii have all become major centers of commerce and technology.
Other Info
PI has been in development for a couple of weeks now, and we have a fully completed design doc for anyone who wants to know more about the mod. If you want to see the design doc, or if you just want more info, please post in this thread. This is the VERY abridged version of our mod concept (the design doc is over ten pages), and we have a lot more info should anyone want it.
Finally, here is the current team working on Prismal Impact:
Myself- Head honcho. I spend most of my time atm giving feedback on ideas and various pieces of concept art. I also moonlight as a scripter (when we get access to the sdk, that is).
Mr. Jones- Coder. He doesn't have a whole lot to do right now, so he spends his time refining the game concept and writing backround information.
Eno- Concept artist. He's hard at work creating the visual look of PI, as well as helping to flesh out the gameplay concepts.
Fossa- Voice guy/artist/psychopath. Fossa is going to be doing voice macros and battlechatter for PI, and can also be coerced into doing concept art. *shakes fist*
Spartan- Artist. Spartan is currently being briefed on the gargantuan task of creating the visual look and feel of the crystalline lifeforms.
Note: if you do have an interest in helping out with the mod, please say so in your post. Also put what your area of expertise is.