Problem building cubemaps

  • Thread starter Thread starter CypherLou
  • Start date Start date
C

CypherLou

Guest
I've tried building cubemaps on several maps now, and each time the console throws this up:

Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"

What gives?
 
Nope.

Just tried it with a simple cube room using one lone concrete texture and it still throws that up.
 
Never mind.

I changed the mat_dxlevel to 90 and it stopped biatching.
 
It looks like a warning (not an error) informing you that there are no render states under the LightmappedGeneric_DX8 fallback shader of that material.

Or, in short: ignore it.
 
Back
Top