P
palin112
Guest
I'm having difficulties deciphering which prop_xxxxxx to use to fill parts of my map with. I'm using a bunch of models from c17 and have had mixed results. I wanted to put in a bed frame with a couple of matresses on it. I cannot get the bedframe to appear if the matresses are there. The physical presence is there, but it's not visible. Likewise with some of the dressers, etc. I'm using them as prop_physics. The matresses don't seem to work with collision at all unless I change them to prop_ragdoll and they just flop around. I can't seem to get cardboard boxes to show up, though the game acts as they're there when you try to move through them.
Other entities just don't want to work right. The env_smokestack worked twice, once in it's original form, but the smoke goes through solid brushes. And it worked once when I edited it's properties to make thick black smoke, but now each time I delete and remake this entity I can't see anything.
Additionally, how difficult is it to make a new material? I want to bring in custom textures and that was easy in .wad world, but what about with source?
Thanks in advance for any response, even if it's a good link.
Other entities just don't want to work right. The env_smokestack worked twice, once in it's original form, but the smoke goes through solid brushes. And it worked once when I edited it's properties to make thick black smoke, but now each time I delete and remake this entity I can't see anything.
Additionally, how difficult is it to make a new material? I want to bring in custom textures and that was easy in .wad world, but what about with source?
Thanks in advance for any response, even if it's a good link.