Shinobi
Tank
- Joined
- Sep 20, 2003
- Messages
- 1,478
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Hey I'm trying to compile a model with an opacity map on it, but when I get it in game, it renders all out of order, parts in the back show up on the front etc...
this happens on all the models I compile with opacity channells
here's my vmt
this happens on all the models I compile with opacity channells
here's my vmt
"VertexLitGeneric"
{
"$baseTexture" "models\//BayLeafTree001"
"$translucent" 1
}