Quake 4

madog

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Quake 4 is the first game by IDsoft that I beat without cheats. It was an excellent game. Doom 3 was just a bit to hard when you got to hell and I was an impatient bastard so I cheated. What did you think of the game?
 
I LOVED the game.

I dunno about the sour penis' floating around the forums, but I thought it was excellent.

Certainly not an original experience, but an extremely solid and well made one.
 
sinkoman said:
Certainly not an original experience, but an extremely solid and well made one.

qft (Y).
Not the best game ever, but still worth playing.
 
sinkoman said:
I LOVED the game.

I dunno about the sour penis' floating around the forums, but I thought it was excellent.

Certainly not an original experience, but an extremely solid and well made one.

I share your thoughts too. Great game. :)
 
I enjoyed it pretty much all the way through.
 
madog said:
Quake 4 is the first game by IDsoft that I beat without cheats. It was an excellent game. Doom 3 was just a bit to hard when you got to hell and I was an impatient bastard so I cheated. What did you think of the game?

I enjoyed it. Very quake2ish, which isn't a bad thing. I would have prefered some more "new cool" features in it (especially after playing through 1/2 the game), but ahwell, can't get everything.

Vehicular combat was very boring, but luckily also unusually easy.

Some very fine monster design.

Quake4 was made by raven, btw.

.bog.
 
boglito said:
I enjoyed it. Very quake2ish, which isn't a bad thing. I would have prefered some more "new cool" features in it (especially after playing through 1/2 the game), but ahwell, can't get everything.

Vehicular combat was very boring, but luckily also unusually easy.

Some very fine monster design.

Quake4 was made by raven, btw.

.bog.

Oh my bad i thought I saw IDsoft somewhere in there. Anyway good game. Doom and quake have a lot in common. They like to decorate the walls with mutilated bodies in such weird ways.
 
madog said:
Oh my bad i thought I saw IDsoft somewhere in there. Anyway good game. Doom and quake have a lot in common. They like to decorate the walls with mutilated bodies in such weird ways.

ID owns the quake-IP, but Raven were commitioned to make the game under ID's supervision.

.bog.
 
Hmm, I've been meaning to get/play this for what seems like forever.
 
It was a pretty good game. The bosses where awesome, and there was some nice variety in the enemies and levels.
 
Singleplayer was pretty fun. But the multiplayer is pure shit. They made the MP way too newb friendly. And there's a huge amount of bugs in the MP. Since to me the MP in the Quake series has always been the most important aspect, this quake was a huge disapointment.
 
madog said:
Quake 4 is the first game by IDsoft that I beat without cheats. It was an excellent game. Doom 3 was just a bit to hard when you got to hell and I was an impatient bastard so I cheated. What did you think of the game?

q4 isnt made by id. Its a alright game. Nothing new same old. Boses were cool pretty much its only plus.
 
Old school blasting action wrapped up in nice shiny graphics, I love the game, finished it for a third time the other day, funny how Quake 4`s supposed to be a let down game of the year, and F.E.A.R. one of the best, but I can`t bring myself to finish F.E.A.R. even once.
 
Finished it the other day and I can quite honestly say, what the hell were Raven/ID thinking. The level design is medicore at best, the story isn't in anyway realised and the vehicle sections are horrendous.

I'll type up more later, but I gotta go. The only thing enjoyable about Quake 4 was the combat.
 
Samon said:
Finished it the other day and I can quite honestly say, what the hell were Ritual/ID thinking. The level design is medicore at best, the story isn't in anyway realised and the vehicle sections are horrendous.

I'll type up more later, but I gotta go. The only thing enjoyable about Quake 4 was the combat.


I thought the level design was probably the best level design in a single player FPS in the whole of 2005, loved the hanger levels at the start, and the levels with the failed transfers where well done as well.

I agree, the vehicle sections were average, but they were over fairly quickly and used to demonstrate the crossing of large distances more than anything I think, which they accomplish, shame they couldn`t have been more fun.

You say the combat was the only enjoyable thing, but that`s about 80% of the game, just combat, combat, combat, which is why I found it so much fun :).

Also, it was Raven/ID, not Ritual/ID :p
 
sinkoman said:
I LOVED the game.

I dunno about the sour penis' floating around the forums, but I thought it was excellent.

Certainly not an original experience, but an extremely solid and well made one.
ROFL "sour penis' floating around the forums"
 
stemot said:
I thought the level design was probably the best level design in a single player FPS in the whole of 2005, loved the hanger levels at the start, and the levels with the failed transfers where well done as well.

I agree, the vehicle sections were average, but they were over fairly quickly and used to demonstrate the crossing of large distances more than anything I think, which they accomplish, shame they couldn’t have been more fun.

You say the combat was the only enjoyable thing, but that’s about 80% of the game, just combat, combat, combat, which is why I found it so much fun :).

Also, it was Raven/ID, not Ritual/ID :p

Honest mistake :p

But how on earth? Yeah 2005 was a dull year but heck, Quake 4 certainly didn't deserve to win any awards! The art design was awful...like Doom 3 it was a case of dull metal corridors that were so meaningless. The game itself was stupid as well...big pointless rooms...simply no art design given to the strogg or its people....
I mean apparently nobody can go into the Nexus sept Kane. How hilarious that the Nexus (an awfully dull place at that) is strewn with military ammo dumps. The bridge leading into the Nexus...what the hell...it is literally covered with human and strogg weapons. Wow, that’s bright Strogg!

Then the Nexus itself was pretty much a square deathmatch arena with some crap portals either side of it.

Example of the script:

"Voss what happened, the doors just shut?" "SHUT THE HELL UP STRAUSS A MAN JUST DIED."

Christ, truly cringe worthy. The entire design of the game was poor, poor, poor. The only decent bit was the failed transfers section, which didn't amount to much in the end.

Following several other FPS games in 2004, its horrendous to sit down and play Quake 4. Its simply a bad hangover from another era.

Quake 4 - 5/10
 
Samon said:
Its simply a bad hangover from another era.

qfmft, it's the only shooter I've put down and uninstalled before completion. Tho' people say the bosses are the best bit, so I've obviously missed out on something there :P

stemot said:
I thought the level design was probably the best level design in a single player FPS in the whole of 2005

I know 2005 was a dry year, but the level design was worse than FEAR, which was pretty average in that department
 
jondy said:
I know 2005 was a dry year, but the level design was worse than FEAR, which was pretty average in that department

Exactly, and getting the 'Worse level design than FEAR' award is pretty darn difficult :P
 
Quake 4 is a great game, one of the best SP experiances i have had. The design and graphics were awesome, plus the sound! It had that grip on you, you feelt disgust, nausia, adrelalin (sp?), anger, and at the tower tops i was actually quite afraid, ya know when those flying chicks comes out of the walls. The story was great, and the A.I...:EVERYTHING WAS GREAT...however, i would like to have some classic Quake2 music in it, also i would want GIBBING! And NO ragdoll,ya you heard me! I want them to fall to the ground with blod on them, scream in pain, crawl on the floor chocking in their own blod then BAMMMM, shot them to meatsauce (classic Quake2) :smoking:


Anyway...whats up with the Stroggs? How can they be succesfull in war without a helmet...and whats up with the animal-like-behavior??? I mean, they are a huge race of armys, they are supposed to be proffeiconal as you can see in the Nexus, saw that awesome tech??? Well...if they are so smart...MAKE SOME HELMETS!!!

Jesus...I am really pissed of at the Strogg look, however some of them looked cool, its just those normal infantry wich i really hate. In quake2 you can hear radio chatter where they talk...now all you hear is "GRULLLGG..RAWWWW.." :/


Other then that, the game was great...999999999.99999999/100.11111.1.1.1.1.1.1. ya rly


The mp wasnt that good though...i like Q3 Arena Mp better
 
btw, for you people that say its just dull corridors, meaningless areas etc etc...well...DUHH, thats what Quake is! Everplayed quake2? They cant just change the whole concept of the Strogg environment like that! And also...who said that small corridors are bad? People always say about games that they have booring corridors, meaningless areas, dark areas....whats so bad about it? Are you discriminating corridors? Its like a copy of racism for christ sake...Games have settings, and some games have dark corridors as a setting, SO WHAT?? WHATS SO AWFULL WITH THAT? WHY IS THAT SO BAD?

For example Doom3, people say that its just booring corridors with dark areas...well, let me ask you this:

How does a space ship look like inside? Its very small, very very small. How do you think that a station on a planet with different gravitation and no oxygen to breath is? Small and compact, little movement areas, long corridors...its a ****ing laberatory on another planet! Even todays laberatories are small, go to a hospital, how many long corridors and rooms can you find? Many i would guess...well guess what...a space station is even worse! Do you want some kind of 5 star hotel and swiming pool and a football court in a laberatory on another planet?......


...I rest my case! (sorry :D just feelt like saying that! :D )
 
Ravioli said:
Quake 4 is a great game, one of the best SP experiances i have had. The design and graphics were awesome, plus the sound! It had that grip on you, you feelt disgust, nausia, adrelalin (sp?), anger, and at the tower tops i was actually quite afraid, ya know when those flying chicks comes out of the walls. The story was great, and the A.I...:EVERYTHING WAS GREAT

........

Have you played many a FPS? Afraid on the tower tops? Afraid as in falling into the abysmal looking skybox or...
And the generic and repeated way in which the dropships flew at you was equally retarded. The enemies looked stupid...who gives their enemies mines for hands? Or several injection green things into grunt...like...things. It reaked of retardedness.

Tthe story was great? Which bit? You mean the bit where you get Stroggified and...oh wait, ID told us that one when the game was announced. Yep. I mean yeah, because it affects the gameplay....CHANGE OF HUD COLOUR :E
But wait. What about the bit with the Makron, where he comes out laughing at you in his usual, hysterical, generic laugh type way...yap.

The AI...? Oh look, enemies roll out at me...whee!
 
I understand what you are saying, i said ONE OF, not THE ONE


Anyway, it does not just change the hud colour, if you would have payed more attention and play the game like it should have been played, you would have noticed that you get more HP life, use of Stroggos Health stations, you run faster, you jump higher, makes you the perfect killing machine.
 
Wow...that is like, such a revolutionary change in the gameplay. :O

Ravioli said:
btw, for you people that say its just dull corridors, meaningless areas etc etc...well...DUHH, thats what Quake is! Everplayed quake2? They cant just change the whole concept of the Strogg environment like that! And also...who said that small corridors are bad? People always say about games that they have booring corridors, meaningless areas, dark areas....whats so bad about it? Are you discriminating corridors? Its like a copy of racism for christ sake...Games have settings, and some games have dark corridors as a setting, SO WHAT?? WHATS SO AWFULL WITH THAT? WHY IS THAT SO BAD?

For example Doom3, people say that its just booring corridors with dark areas...well, let me ask you this:

How does a space ship look like inside? Its very small, very very small. How do you think that a station on a planet with different gravitation and no oxygen to breath is? Small and compact, little movement areas, long corridors...its a ****ing laberatory on another planet!

Have you been on a spaceship so many years into the future? Nope. Have you been on a lab on another planet? Oh wait, no. Its not an excuse.
 
Samon, bring your ass into MP, I will show you what its like to get your ass hurting in a DM game.
 
Samon said:
Honest mistake :p

But how on earth? Yeah 2005 was a dull year but heck, Quake 4 certainly didn't deserve to win any awards! The art design was awful...like Doom 3 it was a case of dull metal corridors that were so meaningless. The game itself was stupid as well...big pointless rooms...simply no art design given to the strogg or its people....
I mean apparently nobody can go into the Nexus sept Kane. How hilarious that the Nexus (an awfully dull place at that) is strewn with military ammo dumps. The bridge leading into the Nexus...what the hell...it is literally covered with human and strogg weapons. Wow, that’s bright Strogg!

Then the Nexus itself was pretty much a square deathmatch arena with some crap portals either side of it.

Example of the script:

"Voss what happened, the doors just shut?" "SHUT THE HELL UP STRAUSS A MAN JUST DIED."

Christ, truly cringe worthy. The entire design of the game was poor, poor, poor. The only decent bit was the failed transfers section, which didn't amount to much in the end.

Following several other FPS games in 2004, its horrendous to sit down and play Quake 4. Its simply a bad hangover from another era.

Quake 4 - 5/10


I disagree with the art design, I thought that the sections where the heart pump was were brilliant in their twisted design, along with the bodys hanging round gutted open, and blood stained walls of the stroggification complex, I also thought the detail on the strogg, from the big bad mofo with the rail gun on his shoulder, to the simple tech units, I thought the strogg were extremely well designed.
True, they didn`t go very much into the story of who the strogg are, where they came from etc, I guess they have to have something left for expansion and sequels, and yes I agree, the end boss was extremely dull and rushed, but I haven`t let that hang over my judgement of the rest of the game.

Oh, and Kane was the only one who could enter the Nexus because of his Strogg implants, only strogg could go through the portal, as the half dude on the floor shows, I though they made that point rather well.

As for the script, maybe I`m just easily pleased, but I found myself actually caring what happened to me squad because of the personalities biuld up for them by the story and script, something no other game did last year.

Quake 4 - Best singleplayer FPS of 2005 - 8/10
 
Samon said:
........

The AI...? Oh look, enemies roll out at me...whee!


No, maybe he meant the excellent AI of your teammates as they actually help you by taking cover, lying down fire, charging enemy locations.

Don`t believe me? download the map from q4files.com that is just an ai test, one room and shit loads of techs, flanking lying down fire for their squad etc, none of it scripted.
 
stemot said:
No, maybe he meant the excellent AI of your teammates as they actually help you by taking cover, lying down fire, charging enemy locations.

Don`t believe me? download the map from q4files.com that is just an ai test, one room and shit loads of techs, flanking lying down fire for their squad etc, none of it scripted.

Sounds amazing, shame I wasn't fighting them.

As for Q4 being a memorable FPS experience, it had neither the originality nor the competence within its genre to last in my mind much beyond the 7 or so hours I played it.

I did like the design of the stroggified humans in the walls, though. The animation on those was sick as well. But again, not original. Just a generic fps experience with just enough polish to get away with it's lack of doing anything better than anyone else.
 
jondy said:
Sounds amazing, shame I wasn't fighting them.

As for Q4 being a memorable FPS experience, it had neither the originality nor the competence within its genre to last in my mind much beyond the 7 or so hours I played it.

I did like the design of the stroggified humans in the walls, though. The animation on those was sick as well. But again, not original. Just a generic fps experience with just enough polish to get away with it's lack of doing anything better than anyone else.

What FPS is original anymore? Sometimes it`s nice just to go back to basics and go along shooting the f*ck out of everything that moves, an example of a game that tried the same thing and failed horribly is Serious Sam 2, but people seem to be more forgiving of other franchises that haven`t really got a big name attached to them, people sometimes expect to much, and feel as though it`s the games fault when it`s not what they wanted.

Qauke 4 is a great, old school shooter, with some nice squad AI, competent enemy AI (only F.E.A.R.s was any better) and some great graphics and design, not gonna redifine the genre, but who cares, just have some fun.
 
I only played it a bit, but was thourouly discouraged due to the repetative nature of it. It seemed like the entire game was focused around things jumping out at you, shoot till they die, rinse and repeat.
 
stemot said:
Oh, and Kane was the only one who could enter the Nexus because of his Strogg implants, only strogg could go through the portal, as the half dude on the floor shows, I though they made that point rather well.

Exactly, you just proved my point. Kane is the only one able to enter the Nexus. So why is there countless military ammo dumps in the place? And so much human weaponry leading into the Nexus..I mean what, did they spill some and failed to mop up?

DiSTuRbEd said:
Samon, bring your ass into MP, I will show you what its like to get your ass hurting in a DM game.

Game on :E
 
Samon said:
Exactly, you just proved my point. Kane is the only one able to enter the Nexus. So why is there countless military ammo dumps in the place? And so much human weaponry leading into the Nexus..I mean what, did they spill some and failed to mop up?



Game on :E


Most of the weapons and ammunition comes from Worker Stroggs, those who have hands to do technical works and they use Weapons.

Other then that, in War you often supply your forces with ammunition, in all of the towers that you invade, several boxes of ammunition has been transported in, for example after you crash into one of the tower you team up with this guy who has an amunition box just beside his shuttle.

Anyway, Samon, do you have anything to discuss regarding the other responses you have gotten?
 
Quake 4, like Doom 3 felt like it fell gradually downhill. The opening was damned good fun, in a "dystopian sci-fi Half-Life Opposing Force" kind of way (actually, the whole game plays like Op4 in more ways than one, considering you become the Opposing Force with the same total lack of consequence and considering the same "compelling my engineer needs a medic so that he'll be healthy enough to open this door" style-gameplay). You really get the feeling you're in the middle of an operation that has gone tits up and is trying to quickly reorganise itself. Radio chatter and just the general atmosphere are really great. The bit where your squad gets totalled by the massive spider thingies was good fun too... the stroggification bit was a great twist, utterly disgusting. Shame ID opened their goddamned stupid pie-holes and spoilt it ages ago. Dicks.

From there though, the cracks really start to show. It was about this time that I got pissed off with the whole "trigger this strogg running through this locked door to proceed" gameplay. There was gradually less variety towards the end and it all became largely repeatative in task terms (and in aesthetic terms too, though this is a problem with sticking too closely to the Quake 2 design template IMO). It all climaxes with that final boss battle that you've played in every other cookie cutter FPS since time began. Dull stuff. It goes out with a whimper and then promises you a sequel. If they manage a game as essentially good as the first half of Quake 4, I'd consider it.
 
I agree with most of what you are saying Kupoartist, but the thingy with the bosses (especially the end boss) is that they had no choice to have it! They MUST have it, because its a sequal to one of the most famous, almost first 3D Fps game in the gaming history, they have to keep the elements of its predecesors (SP?) The endboss is like the endboss in Quake2, it brings you back to the old time, memories waken up, most games has left that "endboss" part out of their story because its OLD now. But QuakeIV just had to show it one last time so we wont forget what we played so many years ago!

I basecly (SP?) got reliefed when i finally fought him, saying "So...we meet again! Time to kick your ass again...i have improved since last time"
 
Ravioli said:
Most of the weapons and ammunition comes from Worker Stroggs, those who have hands to do technical works and they use Weapons.

Yes but to strew them across a bridge leading into the Stroggs most valuable area? The Nexus itself? Seems kind of ridiculous. It just made me think wow...how typical.

The first part of the game was ok, but I wouldn't say it was its strongest. Granted it was fun, kinda like Doom 3, but some areas were just daft. Fighting through those tunnels to reach the Hannibal were the best.
I actually enjoyed the fighting in the Nexus hub tunnels, regardless of how thoughtless the level design managed to be at that point.

Well Ravioli I didn't feel like that. They didn't need to include a dumb ass no brains boss. We've moved on - they needed a boss that wasn't old school.
 
I played it through as well, but the first hours of the game were very weak - i thought several times about quitting but fortunately the game got better with the time.

nothing that really impressed me ...
 
Well, I've only played the demo, but I'd like to lend my opinion here.

The opening cinamatic of the game was rather movie-like. I think the whole game was meant to be movie-like, but it really ended up being a sort of average first-person shooter. And your friendly AI, while they do kick ass, occasionally they'll just stand their frozen until you pass through an invisible tripwire.

So. Yeah. Quake 4. It's a good FPS, but not really anything new and awesome - but combat is fun, right? Sorta like FEAR.
 
i liked the game. It was a by the books FPS that was well done. Not very original, but i cannot say i did not have fun. Just wish the ending was better. It was all like BWAM you killed the giant brain, no one likes you, get back to work, que open ending ripe for explansion or sequel.

at least in hl2 it was like BWAM you killed the brainy guy in the giant machine, everyone likes you but they'll regret it, the old dude in a suit is taking you away, que open ending, + mystery
 
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