Quake storyline?

ktimekiller

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well, i just started playing quake 4, single player, but i have no idea what happens in the previous quakes, can someone perhaps explain the story to me?
 
Meh, i don't think it actually continues the story at all, basically, alien army known as the Strogg attack Earth etc etc, you attack back etc etc, big war, loads of dead bodies etc .. I didn't really play any of the previous Quakes and i've completed Quake 4, all made sense after about 10 minutes :P
 
An Emperium called the Stroggos is a race combined with machinery that goes through out space and counqers planets. They attacked Earth but lost the war, in Quake 2 the humans makes a counter attack on one of the Stroggos planets and kills its leader (the mackron). Quake 4 is right after that were the humans invades the Stroggos capital planet, and thats what you are doing in Quake 4.

Quake Wars is comming out soon, were you play in the war that occured on Earth were the Stroggos invaded Earth.
 
The player takes the role of a marine sent into a portal to stop an enemy, code-named "Quake". The government has been experimenting with teleportation technology and created a working prototype called a "Slipgate" but accidentally opened a portal to an unknown dimension. Death squads then began to emerge from the Slipgate, killing and robbing as much as they could before returning through the gate. Once sent through the portal, the player must fight through hundreds of monsters of varying types to stop the enemy. The game consists of around 28 separate "levels" or "maps", grouped into 4 episodes, representing individual dimensions that the player can access through portals made of magic (as opposed to the technological Slipgate), populated by the various monsters. The various realms consists of a number of Gothic, medieval, and some futuristic settings as well as "fire and brimstone" style caves and dungeons with a recurring theme of Hell and Satanic icons reminiscent of id Software's Doom, and is inspired by several dark fantasy influences, notably that of H.P. Lovecraft (the end game boss is named Shub-Niggurath and the end boss of the first episode is named Chthon although there is little resemblance between the game's portrayal and the original literary description). Originally, the game was supposed to include more Lovecraftian bosses, but this was scrapped due to time constraints. It is debatable whether the four dimensions under Shub-Niggurath's rule are truly the spiritual Hell or if it's simply another physical realm and the Hell theme is merely used for horrific effect (a similar debate surrounded the earlier game, Doom).

It should be noted, however, that by the time the game was released the specifics of the story had become relatively unimportant and somewhat disorganized. This is mainly due to a last-minute mix of two different game designs - John Romero wanted to make a dark fantasy hand to hand combat action game while level designers Tim Willits and American McGee wanted to make a more futuristic, Doom-like game. Ultimately the Doom-like mechanics were implemented and many of the dark fantasy design elements were incorporated into the graphics and visual effects of the game. Some fans claim the chaotic and ominous design compliments the chaotic and violent gameplay while other players find it sloppy and incoherent. To most multiplayer "deathmatch" players, the various environments simply provide interesting spaces for gameplay.

The unnamed hero of Quake reappears as one of the selectable characters in Quake III Arena, where he is known as "Ranger". However, Quake is one of the only modern id games not to have a true sequel - after the departure of Romero, the remaining id employees chose to change the thematic direction substantially for Quake II, making the design more technological and futuristic rather than dark fantasy; Quake IV followed the design themes of Quake II, whereas Quake III Arena lacked a standard single-player campaign entirely as this episode was meant for multiplay only. Many have claimed that Painkiller is Quake's spiritual sequel, as that game successfully implements dark fantasy and horror themes with challenging end bosses like the ones included in the original Quake designs.

Taken from Wikipedia, though it can be summed up nicely as a generic sci-fi plot about vile aliens whom plan on assimilating all of man kind through twisted technology in which human corpses are multilated and harnessed for energy.

The storyline of Doom/Quake bare a stunning resemblence.
 
It has nothing to do with the fact that ID made both of them :P
 
It kind of sucks that id software didn't make anything different than Doom since Doom :D
Quake 1 was very Doom-like, the futuristic levels looked very similar to Doom and the enemies... Grunts looked exactly the same, with the only difference of being 3D.
Then, Quake 2 was even more Doom-like, it even had the BFG. Stroggos was a red planet, just like Mars.
Quake 3 was odd.
Doom 3 was a combination of Doom and Quake 2, making the Doom-monsters combined with Quake2-technology.
Quake 4 feels very different, probably because it's no longer an id game.

I wish for a continuation of Quake 1, though. It's just brilliant, even without Romero's ideas.
 
Crappy aliens fight marines on a dingy, crap filled planet. Crappy dialouge and gameplay ensues.

:p
 
You're all wrong ><

Quake 2 has nothing to do with the story of Quake 1. Quake 4 is a sequel to Quake 2

This is the proper story:

Quake 2 starts.

Theres a biomechanical alien race known as the Strogg who have conquered many worlds, and they engage in a war with Earth. They lose the first attack, so the humans counterattack their home planet of Stroggos. Everyone dies except for a lone marine who infiltrates the main area and kills the leader of the Strogg, the Makron.

This is where Quake 4 begins

Earth takes up this chance and sends a full scale attack on Stroggos. You can play the game to see what happens lol
 
Um, didnt the Strogg attack in Q1, and thats why Quake 2 was happening?
 
No, Quake 1 is completely unrelated apart from being developed by same company and "Quake" in the name.
 
I find the storyline of Unreal a bit more exciting,I wish Unreal3 would be set in the time of the Human/Skarj war...that would be great.
 
well granted gameplay is bland but a talented Developer could make Quake in to a master piece.
 
Spicy Tuna said:
well granted gameplay is bland but a talented Developer could make Quake in to a master piece.

Anything can be made into something great in the hands of a talented developer. But the Quake universe developed into a master piece? That must be a joke.
 
Quake 1 was a masterpiece :P
It was extremely strange, mixed, contorted, distorted... and I loved it :)

Here's a bit of the story behind Quakes:

* during the development of Quake, John Romero (lead designer of Q) gave basic ideas about what he wants Quake to be. While Carmack was working on the engine, Romero was to present the full script of the game. He failed to deliver it on time. Carmack & Co. got angry and decided to make Quake a Doom-like game. But the artists found that they designed a huge amount of textures and models already, in different themes and it would be a waste if they weren't included in Quake. So, someone at id (can't recall who) thought of multi-dimensional traveling and used "Quake" as a codename for the leader of the monsters.

After John Romero was fired, the remaining team started working on Quake 2. But they had completely different ideas...

...and for the first time in history (?), a sequel was not really a sequel :P


The above was based on "Masters of Doom" book. One thing I find interesting, is shortly after (or during) Doom 3's development, John Romero talked with John Carmack about licensing Doom 3 Technology for his own game set in the... Quake universe!

Right now he is working on a MMORPG-type game. Maybe it will be set in Quake world? Only he and his team know that... hopefuly, this time his team won't quit and leave him with garbage (Daikatana, anyone?).
 
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