question about game-physics

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beire-69

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----------short version-------------
Dous anybody know if the surroundings(walls, doors, ...) can destruct or looze it's shape by bullet-hits from hitting particles(bullets, grenades, ...) ??

----------more detail---------------
To make my question more clear...
You know the game lemmings and/or Worms where you have the posabilty to destroy the environment with agressive items or for strategical purposes.
Like you shoot onto a wall and holes begin to form and light might even find it's way through... and so on
Maybe making a map with all surroundings filtered with the glass-entity filter so that you can destroy layers of environmental structures so any shelter for a player hiding must run after a time...

thk you for reading, and looking forward for any feedback,
but I suppose knowone will be able to answer this untill the game comes out :)
 
No, Half-Life 2 won't have fully destructable environments. Surely, there will be areas that you can do similar stuff, but games are still far off from having every part of the environment destructable like that.
 
plus if it did, it would mess up the story, say your supposed to meet alyx in a building but you decide to blow it all up with the rocket launcher, now what?
 
It would make a game shitty if you could just blast your way to the end.
 
From what I've seen, its up to the map maker to decide what is destructible and to what extent. Meaning you could mod this how you wanted, but it might take a little effort. As far as what you described being in hl2 specifically, well only valve knows that, but again from what I've seen some walls/enviromental objects are destructable as well as crates/barrels/boxes/etc. However I don't think every surface in the game is going to be destructible, but I could be wrong :)
 
i think if you launched a rocket on a building the biggest affect would be a 2d decal
 
Sai said:
plus if it did, it would mess up the story, say your supposed to meet alyx in a building but you decide to blow it all up with the rocket launcher, now what?

Now you make the game non-linear.

But on a different point, if you did create a mulitplayer mod with a map which was mostly destructable wouldn't the amount of information required to be sent/received relating to the changing surroundings make the game laggy? I mean if you damage or blow down a wall, the details of that would have to be sent to all players. Considering the huge number of possible modifications it may create a problem :rolling: . Or maybe not. Does anyone know?
 
Could you have tried the search button? There are the except same question in other threads.
 
I hope not a black mark or stain as in COD, those look very unrealistic. I even hated those black craters from far cry. Something more 3d (decal) would be appreciated.
 
lans said:
I hope not a black mark or stain as in COD, those look very unrealistic. I even hated those black craters from far cry. Something more 3d (decal) would be appreciated.

It was cool on the occasional beach when the sand would deform.. but it was too generic for me
 
Shuzer said:
No, Half-Life 2 won't have fully destructable environments. Surely, there will be areas that you can do similar stuff, but games are still far off from having every part of the environment destructable like that.

exactly

plus i couldn't imagine blowing through a wall at the edge of a map and running out into the dreaded abyss that is outside the playable world.

gotta limit it somewhere.
 
Spose they could use the same type of decall's that Red Faction used.
 
Red Faction didn't use special decals for its deformable terrain. It used GeoMod, which afaik was hard-coded into the engine. I really doubt that this would be incorporated into H-L2, because it would suck. Anyone remember in Red Faction how some walls were desctructable but some other ones, that looked identical, couldn't be destroyed. That really spoiled the whole thing for me, just how limited it was/had to be.
 
f0rked said:
Red Faction didn't use special decals for its deformable terrain. It used GeoMod, which afaik was hard-coded into the engine. I really doubt that this would be incorporated into H-L2, because it would suck. Anyone remember in Red Faction how some walls were desctructable but some other ones, that looked identical, couldn't be destroyed. That really spoiled the whole thing for me, just how limited it was/had to be.

it was especially annoying when you blasted a long tunnel only to run out of ammo and realize that you just went nowhere.
 
Sai said:
plus if it did, it would mess up the story, say your supposed to meet alyx in a building but you decide to blow it all up with the rocket launcher, now what?

then a sub-game begins. search and rescue. :rolling:
 
Sai said:
plus if it did, it would mess up the story, say your supposed to meet alyx in a building but you decide to blow it all up with the rocket launcher, now what?
gameover, simple as that...
i think fully destrctible environments will be a very good thing, when properly implanted.. the fact that it may ruin the game experience will depend only uppon the gamer himself.. i know i wouldnt blast my way through the game.. would you?

EDIT- when i say "would you", i mean the fellow reader, not Sai specifically
 
Tarkus said:
gameover, simple as that...
i think fully destrctible environments will be a very good thing, when properly implanted.. the fact that it may ruin the game experience will depend only uppon the gamer himself.. i know i wouldnt blast my way through the game.. would you?

EDIT- when i say "would you", i mean the fellow reader, not Sai specifically


in some games it would be cool, but in a game where your trying to play out a sequence of events in certain order with scripts and all it's just too impractical.

in the case of hl2 it is better left up to the mapper. they then have better control over the story and certain emotional aspects of going through the levels

not to mention the shooter genre is plagued enough as it is by trial and error runs and quicksave/loads, the last thing we need is constant game overs trying to get through the level JUST right.
 
ACLeroK212 said:
in some games it would be cool, but in a game where your trying to play out a sequence of events in certain order with scripts and all it's just too impractical.

in the case of hl2 it is better left up to the mapper. they then have better control over the story and certain emotional aspects of going through the levels

not to mention the shooter genre is plagued enough as it is by trial and error runs and quicksave/loads, the last thing we need is constant game overs trying to get through the level JUST right.
it would require a very good map design not to corrupt the game thats for sure...
 
I hope not a black mark or stain as in COD, those look very unrealistic. I even hated those black craters from far cry. Something more 3d (decal) would be appreciated.

Sadly, decals with normal maps are not currently supported in Source (dunno why, would be awesome, though probably a fair bit of drain to calc new normal maps that just appear all over the place with every machine gun spray)
 
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