Questions about physics

  • Thread starter Thread starter Vassago
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Vassago

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I searched for these 2 questions, but I couldn't seem to find a specific response to them.

1.) Will there be an option to turn the physics off, or at least tone it down to save CPU processing and gain FPS?

2.) Does anone know how taxing the physics will be on the comp (I'm assuming it uses more processor resource over vid card resource) turned on at full?
 
1). No way, they're built into the engine. Nothing you can do about it.
2). There is no setting to change it (I think) so yeh
 
Kouler said:
1). No way, they're built into the engine. Nothing you can do about it.
2). There is no setting to change it (I think) so yeh

Well not everything is that important.

Like the woodplanks, you can probably set a timer for them to disappear. It is after all needless information still being calculated. So we could just as well let them disappear pretty quickly
 
1) its part of the gameplay, and yeah, its built into the engine...
 
As valve are trying to make HL2/source as scalable as possible i would expect that you can tone down the physics calculations, either using an option in the menu, or by using cvars. You won't be able to turn physics off completly though.
 
You will most likely be able to turn off small pbjects that have no impact on gameplay, like drinks cans and litter. Big objects will always stay.
 
Not even that :P i was planning on chucking some cans at combines groins with the manipulator at a high velocity.
 
There could be a LOD slider or variable like in FC, that has the option to make everything static apart from the ragdoll deaths, but then you cant shoot them, you just kind of walk through them.
 
There'll probably different degrees of physics (ala Unreal Tournament 2k3/4), so the lower you set it, the less realistic the physics seem. Example, throwing a box on a higher setting allows it to arc realistically, then tumble across the floor. On lower, it might just follow a semicircle flight pattern, then land on the ground with no rolling or anything.
 
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