Radioactivity

  • Thread starter Thread starter IsolatedPurity
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IsolatedPurity

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Okay, you know the one mission with the Radioactivity and the toxic waters with the zombies emerging from them? Well I want to know how to play that Radioactivity sound and how to setup the texture to kill and look like toxic waste.


Also if you can, show me how to make zombies Emerge.

Sorry for being so asking I just couldn't find the sound or the texture...
 
I dont know about the first 2 parts, but i think you make the zombies emerge by just putting them under the water?
 
Thats actually some interesting questions.

For the sound, do you mean the geiger counter clicking noise? could you not just set up some triggers around the radioactive area?

Now, what i would do for the toxic waste is this: Create your toxic waste brush, filter for textures with the name "toxic" and give it one of those, set the brush to have the properties of water. Next i would create a brush around the water (maybe a little larger, as radiation hurts when you are close to it) and set that as a hurt trigger (forget the exact name).

I dont know about the zombies, maybe theres a flag where they get up from a sitting position or something?
 
The hurt trigger would be, simply, trigger_hurt. Just make sure it doesn't hurt the zombies.

As for zombies getting up - it's scripted and made through scripted_sequences that have their pre action animation set to any of the slump animations and it's action animation to the fitting slumprise animation.
 
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