Randomly generated maps!

  • Thread starter Thread starter eRat
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eRat

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Is a random, fast generated and not-heavy multiplayer map possible to do with hl2 entities? I know it's a hell of a mess to try it from Enemy Territory Shaders, there it wasn't possible.

The map parts would contain all map info so they wouldn't have to be calculated again. The map would be generated 'between levels'

Also is it possible to make the 'outer layer' of the map in another 3D-software and import it to game? Would be easier to model parts as you could use layers and test different combinations.

It would be great to see this happen. I have a site in favourites that contains several different labyrinth generating algorhitms.
 
The number of entities required to make a reasonable labyrinth would generally be greater than the engine's entity limit.
 
That was same killer problem with ET maps.

Well then if that's not possible is it possible to morph map parts into another shape ingame?
 
It would be, but env_terrainmorph is buggy and... well, buggy.
 
Ok, since I can't code I'll just wait another ten years and see if they finally come up with a nice looking engine that can be easily scripted to support random maps. :) Thanks.
 
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