Reach Interactive Studios
Reach Interactive is currently looking for more staff members to take on board, and we want you to apply! We are recruiting a large selection of staff ranging from 2D Artists to Writers. You name it -- we need it!
What is Reach Interactive?
Reach Interactive was created in October of 2005 by Evan Goncalo. We create games using popular development SDKs, ranging from the Source to the Torque Engine. We are a volunteer organization, and all positions are non-paid. Our team members love working as a team, meeting like-minded people, and learning their trade while gathering experience all the while.
What does Reach Interactive offer?
Here at Reach Interactive we believe keenly in two different things, friendships and education. Since our studios are made up almost completely of internet based staff rather then an on site staff we rely on trust, dedication, and friendship above all else. If you would like to work on the Reach team we can offer a job full of like minded people. You'll gain professional experience in your field, and will have a finalized game to show future employers. You'll also be able to build up a large portfolio, and learn useful techniques that will help you down the road. People that remain dedicated throughout the game creation process will also receive a cut of the profit when the game reaches sales stage.
Positions Open:
Programming:
Sound Programmer
Network Programmer
UI Programmer
General Programmer
Scripter
Sound:
Audio Designer
Soundtrack Designer
Art:
2D Artist
3D Artist
2D/3D Effects Artist
Environmental Artist
Texture Artist
Concept Artist
UI Design Artist
Writing:
Technical Writer
Story Writer
Management:
Community Manager
Team Lead
Design:
Game Designer
Level Designer
Web:
Web Developer
Web Artist
FAQ
Q.) Do you have a website?
A.) It's currently not available to the public.
Q.) What type of titles will you work on?
A.) Projects will be decided by the staff, and it could be any game type or genre.
Q.) Why are you recruiting so many positions?
A.) This is a brand new studio and we need to fill many positions, there is only a few current staff members.
Q.) Do you have any experience?
A.) Miscellaneous mod and art projects. I've used Photoshop for many years, lead multiple teams, and am currently learning map design.
Q.) I'm 16 or younger, can I join the team?
A.) You sure can! Our team is diverse and as long as you can act mature, and remain dedicated you are of course welcomed to come work and learn right along side older staff.
Any other questions or applications can be referred to our temporary email address at [email protected]. Thanks!
I know some of you veteran modders, and veteran HL2.net members are interested in a solid type of mod team that has reliable members, and I've spoken with a few that are interested. This offer is for anyone who is sick of mod teams dying out, and team members who get no work done. Cheers! :cheers:
-Evan Goncalo
Reach Interactive is currently looking for more staff members to take on board, and we want you to apply! We are recruiting a large selection of staff ranging from 2D Artists to Writers. You name it -- we need it!
What is Reach Interactive?
Reach Interactive was created in October of 2005 by Evan Goncalo. We create games using popular development SDKs, ranging from the Source to the Torque Engine. We are a volunteer organization, and all positions are non-paid. Our team members love working as a team, meeting like-minded people, and learning their trade while gathering experience all the while.
What does Reach Interactive offer?
Here at Reach Interactive we believe keenly in two different things, friendships and education. Since our studios are made up almost completely of internet based staff rather then an on site staff we rely on trust, dedication, and friendship above all else. If you would like to work on the Reach team we can offer a job full of like minded people. You'll gain professional experience in your field, and will have a finalized game to show future employers. You'll also be able to build up a large portfolio, and learn useful techniques that will help you down the road. People that remain dedicated throughout the game creation process will also receive a cut of the profit when the game reaches sales stage.
Positions Open:
Programming:
Sound Programmer
Network Programmer
UI Programmer
General Programmer
Scripter
Sound:
Audio Designer
Soundtrack Designer
Art:
2D Artist
3D Artist
2D/3D Effects Artist
Environmental Artist
Texture Artist
Concept Artist
UI Design Artist
Writing:
Technical Writer
Story Writer
Management:
Community Manager
Team Lead
Design:
Game Designer
Level Designer
Web:
Web Developer
Web Artist
FAQ
Q.) Do you have a website?
A.) It's currently not available to the public.
Q.) What type of titles will you work on?
A.) Projects will be decided by the staff, and it could be any game type or genre.
Q.) Why are you recruiting so many positions?
A.) This is a brand new studio and we need to fill many positions, there is only a few current staff members.
Q.) Do you have any experience?
A.) Miscellaneous mod and art projects. I've used Photoshop for many years, lead multiple teams, and am currently learning map design.
Q.) I'm 16 or younger, can I join the team?
A.) You sure can! Our team is diverse and as long as you can act mature, and remain dedicated you are of course welcomed to come work and learn right along side older staff.
Any other questions or applications can be referred to our temporary email address at [email protected]. Thanks!
I know some of you veteran modders, and veteran HL2.net members are interested in a solid type of mod team that has reliable members, and I've spoken with a few that are interested. This offer is for anyone who is sick of mod teams dying out, and team members who get no work done. Cheers! :cheers:
-Evan Goncalo