D
d3StR0Y3r
Guest
I'm not exactly sure if this is the best place to put this thread but I guess it applies... anyway I run a linux half-life 2 deathmatch server and I was having a problem where I couldn't run several custom maps I'd like to without getting a segmentation fault.
I did some research and I believe that the maps where compiled without the linux data included, but I have no idea how to put it in. I tried decompiling the map with vmex and then opening it in hammer and rebuilding it but it doesn't compile at all. It throws like 1000 errors.
Is there a tool that can add linux data to compiled bsps? If not, does anyone know how the linux data is stored? I may be able to write an app to do so for those linux lovers out there.
I did some research and I believe that the maps where compiled without the linux data included, but I have no idea how to put it in. I tried decompiling the map with vmex and then opening it in hammer and rebuilding it but it doesn't compile at all. It throws like 1000 errors.
Is there a tool that can add linux data to compiled bsps? If not, does anyone know how the linux data is stored? I may be able to write an app to do so for those linux lovers out there.