reflection map colors

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hi, in that impulse 108 or whatever it is where you can test cubemaps using those 6 sphere models, I noticed one of them reflected the cubemap but added a red wash to it, much like a red Xmas tree ornament. Does anyone here know how I can achieve this effect of adding a color wash to my reflection maps for my models? im Trying to make a planet model that has blue reflective water so this info would be useful. Thanx
 
i dont think the color is in the reflection but in the difuese so if u give the object a nice red texture it should work.
 
unfortunately its not in the diffuse. Ive added reflection/specular properties to models before and if you dont add a mask to them to lower the opacity of the specular, it turns 100% chrome. and if u do add a mask to lower the specular opacity you keep some of ur original texture but the reflection ammount is also lowered so its not quite the same effect. it's gotta be a peroperty in the .vmt. thanx tho
 
well i dont know much about it ... but i guess the logical conclusion would be to extract it from the gcf , decompile it and check it out ..is it an acutal model ??.
 
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