secret friend
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These controllers are a very interesting concept, but what if they are annoying as hell?
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Mechagodzilla said:It's highly unlikely, given that preview tests and the E3 demos were all rather positive.
However, even if they are, the system still has a new non-motion gamepad and can use any old gamecube controller.
Even if it disintegrates three seconds after you open the box, you can still buy a 360 as a replacement and still end up spending less than on a PS3.
Minerel said:If they suck then you can pull out your gamecube controllers.
so please take off your pants and run naked down the street. Thank you come agian!
smwScott said:Doesn't that kind of elminate the whole point though? If you start using Gamecube controllers then really all you have is slightly beefed up Gamecube. Which is shit seeing as they're releasing it as a next-gen console.
I don't care, I still want to do it so I can wave my arms around like a mad mansecret friend said:These controllers are a very interesting concept, but what if they are annoying as hell?
Venmoch said:Well, its not as if the PS3 is going to win awards in the controller design stakes.
Eye Toy was not designed to play mainstream games. Therein lies the problem.ElFuhrer said:I'm sort of worried about it. Sure people say it's great after playing it for a little while, but the first time I tried Eye-Toy I thought that was great, but after a week I realized it was the gimmick of the century and was simply not a good way of controlling games.
I think you should take the time to form your own opinion about that rather than some asshat trying to be funny.smwScott said:I'm not really too excited about the prospect of flailing my arms around like a douchebag trying to play some game.
X-FacToR said:The core xbox360 system sucks(wired controller, no way to save your game). With the same features they cost the same. Even if the xbox 360 is $100 cheaper, I think the ps3 will be worth in it the long haul.
Xbox 360 Pro System
1 Extra Xbox 360 Wireless Controller
Play 'N Charge Kit
Universal Media Remote
$499.96 (20gig HD version)
PS3
$499.99 (20gig HD)
PS3
$599.99(60 Gig HD version)
secret friend said:These controllers are a very interesting concept, but what if they are annoying as hell?
Well, it's not as if seeing someone holding a regular controller makes them the epitome of cool.smwScott said:See ... it just seems more practical to me. I'm not really too excited about the prospect of flailing my arms around like a douchebag trying to play some game.
Llyranor said:Well, it's not as if seeing someone holding a regular controller makes them the epitome of cool.
Let's say I give you a lightsaber. Just hold it in your hand and have fun. Zoink. Would you rather play it that way, or play it with a regular controller but with 10 times the polygons? Would it be gimmicky, annoying, or fun?
Let's say I give you a gun. Aim and shoot. Let's say I put another gun in your other hand. Aim and shoot. How would you compare this to dual-wielding in Halo2?
Let's say that, instead of giving you a second gun, I give you a sword. Hi Red Steel! The difference here is that Red Steel could have been made for any other console. It's not a new concept or anything. Now, holding a gun and sword AT THE SAME TIME, try doing that on the ps3 or 360 without having to make the game easier just to accommodate the controls. Having a sword duel with some boss dude while you're also shooting his cronies around you.
THIS is what (hopefully) what the Wii will be about. FREEING your hands. We're already seeing glimpses of that with some of the games they've shown. In Mario Galaxy, for example, your hands operate semi-independantly, while you move Mario around but can use the Wiimote to interact with the environment (spider boss, for example) independantly. The Wii allows MULTITASKING beyond what a normal controller would. Sure, other controllers can try, but you know it'll be awkward. Your hands AREN'T free from *each other*, and your mind won't be able to make that distinction without compromising your performance.
In *THAT* sense, the interface limits the experience. We're not even really aware of it unless we really think about it. Think about your two hands for a moment. They're not tied together. We've grown accustomed in the past 20 yrs to having them tied together, that's why it feels natural. Try splitting them apart and operating DIFFERENT tasks with each hand. Picture doing that with the controller. Picture doing that with the Wiimote.
This is, of course, all hypothetical at this point. What the Wii does is open the door to such possibilities.
If next-gen simply means more processing power or more storage, then the PC is already next-gen.
Llyranor said:Let's say I give you a lightsaber. Just hold it in your hand and have fun. Zoink. Would you rather play it that way, or play it with a regular controller but with 10 times the polygons? Would it be gimmicky, annoying, or fun?
Let's say I give you a gun. Aim and shoot. Let's say I put another gun in your other hand. Aim and shoot. How would you compare this to dual-wielding in Halo2?
Let's say that, instead of giving you a second gun, I give you a sword. Hi Red Steel! The difference here is that Red Steel could have been made for any other console. It's not a new concept or anything. Now, holding a gun and sword AT THE SAME TIME, try doing that on the ps3 or 360 without having to make the game easier just to accommodate the controls. Having a sword duel with some boss dude while you're also shooting his cronies around you.
THIS is what (hopefully) what the Wii will be about. FREEING your hands. We're already seeing glimpses of that with some of the games they've shown. In Mario Galaxy, for example, your hands operate semi-independantly, while you move Mario around but can use the Wiimote to interact with the environment (spider boss, for example) independantly. The Wii allows MULTITASKING beyond what a normal controller would. Sure, other controllers can try, but you know it'll be awkward. Your hands AREN'T free from *each other*, and your mind won't be able to make that distinction without compromising your performance.
In *THAT* sense, the interface limits the experience. We're not even really aware of it unless we really think about it. Think about your two hands for a moment. They're not tied together. We've grown accustomed in the past 20 yrs to having them tied together, that's why it feels natural. Try splitting them apart and operating DIFFERENT tasks with each hand. Picture doing that with the controller. Picture doing that with the Wiimote.
This is, of course, all hypothetical at this point. What the Wii does is open the door to such possibilities.
If next-gen simply means more processing power or more storage, then the PC is already next-gen.
smwScott said:You make a lot of good points, and I agree on many of them. I said that the Wii will be the best controller for FPS games, and I'm sure it'll be better for other genres (like swordfighting, RTS, Spore). How it works for something like Mario is what I'd be interested to try first hand ... whether it's just different or truly superior I'd have to decide for myself.
But I will give you an example of what I'm talking about. The Zelda game was obviously designed for a normal controller. By impressions I've read it plays the same/worse on the Wii, except for the fishing thing. Now lets think about actions like fishing, or swinging a bat, or a racquet ... that will get old fast. I'm not at all worried about looking cool, but that's just annoying after awhile. When it gets to actions like that, it starts to seem a bit gimmicky.