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xmlviking
Guest
Question: What is a development life cycle?
In my personal experience, as a developer, I would have a different response for different products. Shrink Wrap products have a much larger development life cycle as juxtapositioned with business applications.
But why would someone diliberately decide to wait years and years on there product. I can't think of a single product that has survied the market space Game or Business Application for that matter, that has pushed the 2 year + timeframe. I mean from a cost perspective how do you pay for it?
If I had a software development company that borrowed millions of dollars and then produced nothing worth a shit in 2 years I would fire them. But then again if I had core group of dedicated programmers and staff that were willing to forgo exhorbinate salaries for years on end...because they had a vision....and then waited to realease that 'artistic vision' on the world when the time was right...
What I'm getting at is that Valve and Gabe have grown to be something of an occult. Why would any company not produce a product in it's flagship line for years is beyond me. Case in point "unreal" ....
Unreal has begun to devoure the youth of halflife...in 4 years you go from 6th grader to 10th grader right? You have an entire " 7 computer years for every earth year" generation. What valve will have to do is introduce halflife all over again to a new generation!
I'm very happy with all the incarnations of unreal...it's a different game entirely...no story...just action and team play. But what is the internet all about? TEAM PLAY! My point here is that Half Life had better bring it's 'A' game to the online multi-player world or they will fall flat after the intial surge of purchases.
you are missing the boat Gabe and Valve....get them out early and often...the average 16 year old these days has the attention span of the next demo....
Shock is good...its ok....but these days...it's not everything.
p.s. if you need a good beta tester.....
Signed ....... gordon's maniacal twin nimrod.
XmlViking
In my personal experience, as a developer, I would have a different response for different products. Shrink Wrap products have a much larger development life cycle as juxtapositioned with business applications.
But why would someone diliberately decide to wait years and years on there product. I can't think of a single product that has survied the market space Game or Business Application for that matter, that has pushed the 2 year + timeframe. I mean from a cost perspective how do you pay for it?
If I had a software development company that borrowed millions of dollars and then produced nothing worth a shit in 2 years I would fire them. But then again if I had core group of dedicated programmers and staff that were willing to forgo exhorbinate salaries for years on end...because they had a vision....and then waited to realease that 'artistic vision' on the world when the time was right...
What I'm getting at is that Valve and Gabe have grown to be something of an occult. Why would any company not produce a product in it's flagship line for years is beyond me. Case in point "unreal" ....
Unreal has begun to devoure the youth of halflife...in 4 years you go from 6th grader to 10th grader right? You have an entire " 7 computer years for every earth year" generation. What valve will have to do is introduce halflife all over again to a new generation!
I'm very happy with all the incarnations of unreal...it's a different game entirely...no story...just action and team play. But what is the internet all about? TEAM PLAY! My point here is that Half Life had better bring it's 'A' game to the online multi-player world or they will fall flat after the intial surge of purchases.
you are missing the boat Gabe and Valve....get them out early and often...the average 16 year old these days has the attention span of the next demo....
Shock is good...its ok....but these days...it's not everything.
p.s. if you need a good beta tester.....
Signed ....... gordon's maniacal twin nimrod.
XmlViking