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BigGoose2006
Guest
does HL2 use a combination of soft and hard shadows? or only soft? What about DooM3?
Wouldn't it be cool if it was realistic and shadows got less "soft" the closer the object casting the shadow got to the surface it was casting its shadow on? I dunno, I just thought that was a neat idea and was wondering whether HL2 uses it... oh well.
Wouldn't it be cool if it was realistic and shadows got less "soft" the closer the object casting the shadow got to the surface it was casting its shadow on? I dunno, I just thought that was a neat idea and was wondering whether HL2 uses it... oh well.