Some help with level designing ( I just mean what you do and dont like)

Jay9475

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Ok I'm in the process of mapping and writing up design documents for my single player mod and I have been playing through HL 1 again to see why I loved it so much, with the aim of incorperating some of this greatness into my own game.

SO what I ask you folks is to tell me, what in HL1/HL2 scared you, moved you, made your heart beat faster, put a big smile on your face, etc.
Anything that affected you in some way like that, please tell me so I can try and make the gameplay as good as possible,

I'll start us off :)

In Half life 1, whenever I heard the 'charging up' noise of the vortigaunt slaves I would start shitting myself if I couldnt to find cover in time and almost flinch as the bolt actually zapped, now THAT is immersion :D

In almost every marine battle I was very tightly-strung and when I found a place during these battles to just crouch and wait I would feel much safer, I believe this was due in part to the fact that you were often attacked from all sides which led to a fear of being surrounded,

Thanks for any replies,

-J

P.S. In England it's 2:06am so I'ma go to sleep now and hopefully read all your wonderful replies in the morning :D
 
The realistic animations of characters really immersed me. I liked that. The music makes the game. the music is timed and perfect for the situation. The voice acting is something that is very real and adds more immersion. Get a good voice actor - then you will have a immersive mod.
 
bleak situations that are solved by an unexpected twist! yeah i know everything has that, but it works :) e.g. ALyx saving your ass at the start, and losing your weapons at the citadel...and well ya know what happens ;) Perhaps the returning of our favourite npcs. oh and things that make people laugh, and npcs actually helping you out, so you feel you are part of a team. Thats all i can think of now.
 
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