The white physcannon has got to be the coolest damn weapon in any game ever. I have beat the game (and I had beat it before last summer when I got to go to Valve and play it.) Did anyone else giggle like a little girl the first time they killed a group of combine by throwing their friend at them?
Anyway, I am trying to figure out how to set it so that the physgun is the white one through the entire game. In the Cvarlist, it is listed as physcannon_mega but "give weapon_physcannon_mega" does nothing. I get the feeling that it's a variable weather or not the physcanon is set to "mega" or not, but I have no idea where or what it is. For all I know, it may just be enabled on the later maps....?
Until someone figures it out, heres some variables for the normal physgun to make things more interesting:
physcannon_minforce x (default 700)
physcannon_maxforce x (default 1500)
set these to higher values to make the physcannon beam hit objects with more force
physcannon_maxmass x (default 250)
set this higher to make the physcannon able to pick up heavier objects
physcannon_pullforce x (default 4000)
how much force the long range pull on the physcannon exerts. be careful with this one - pull things too fast and they may kill you!
physcannon_tracelength x (default 250)
has to do with the range of the physcannon's main beam. higher = longer range.
That's it for now. Have fun.
Anyway, I am trying to figure out how to set it so that the physgun is the white one through the entire game. In the Cvarlist, it is listed as physcannon_mega but "give weapon_physcannon_mega" does nothing. I get the feeling that it's a variable weather or not the physcanon is set to "mega" or not, but I have no idea where or what it is. For all I know, it may just be enabled on the later maps....?
Until someone figures it out, heres some variables for the normal physgun to make things more interesting:
physcannon_minforce x (default 700)
physcannon_maxforce x (default 1500)
set these to higher values to make the physcannon beam hit objects with more force
physcannon_maxmass x (default 250)
set this higher to make the physcannon able to pick up heavier objects
physcannon_pullforce x (default 4000)
how much force the long range pull on the physcannon exerts. be careful with this one - pull things too fast and they may kill you!
physcannon_tracelength x (default 250)
has to do with the range of the physcannon's main beam. higher = longer range.
That's it for now. Have fun.