Stormy's 3D work.

Yea i know about the face issue :( Basicly these two characters are being animated off the same bones just like the half life 2 content as it saves loads of time for me as i only have to do one set of animation for 2 characters. Because of this i have had to make some compomises to the models where i have streched the mesh a little here and there to get them the same size. I'm hoping once they are in game and running around it wont be to noticable tho.
 
Hey man, good stuff here. I was was wondering if you use 3ds max, and if so, have you set up the camera to match the ingame camera view?
 
Hey man, good stuff here. I was was wondering if you use 3ds max, and if so, have you set up the camera to match the ingame camera view?
you dont really need to you can just import one of the game models and position your models according to it. or just experiment a bit.
btw stormy would you mind posting a wire of that hand model (palm up)? . i'm trying to model one but i dont think im getting the loops at the joints right.check it out its in my "game assets" thread
 
Yea im using max. I have a camera set to 0,0,0 looking down the x axis, which is wrong as i have had to rotate all animations -90 degrees :( so you want to be working down the y axis. As mindless says it is a good idea to open an existing valve model in max and use that as a referance for scale and model placement.

http://www.youtube.com/watch?v=cgyBYYzJ40o

Some character animations.
 
nice work mate. a few of the anims have the foot popping into place you might want to smooth that out a bit. also in the one where he's walking forward the arms just look too static.
 
Update on the texture and small tweek on the model. Added a window on the can so the ammo can been seen inside. This was suggest as it was hard to tell what is in the tank, could it be some kind of gas? Still some way to go on the texture but hopfly it will be done very soon.

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hey mate . your models are definitely getting a lot better but i think you need to work on the texture a bit more . the metal looks a bit blury and the white patches are a bit repetetive. it might be because the metal doesnt have a shader with spec and bump.
 
Got this gun out the way now, texture took a little longer then i expected but damn i had fun lazing about in bed!

Another little note, i have finaly taken the time to sort out the thickenes of the wrist, can see it in this model but when i recompile the other weapons the update will also take effect.

I can knock up some beauty renders if people want to see but feeling rather lazy right now :P I'm rather chuffed with the texture, only thing that really stands out that needs changing is the small brass clip on the top of the main body, either going to just make it grey metal or take down the saturation. I really just wanted to get the baby ingame to see how it looks. Some times i find somthing may not look to good in max but then will look nice ingame and visa verser so i thought i would give it a go. Didnt turn out so well.

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Been working on all of this for a good 3 months now and i have finaly got to the stage where i am putting these pieces of work together into some final portfolio pieces =D 12 days till final hand in :S but all is going well :) Expect more soon from the other 2 characters and also some animation if i can find a decent host.

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all very awesome :d


only thing I'd say is I hate seeing the yellow harzard sign thing, kind of a texturing cliche if you will
 
Great work man, almost all complete if I'm correct, just keep working on that modelling. The textures are spot on, only real crit is the tech heavey weapon looks a bit bland.
 
Nice stuff. I like the modeling and texturing a lot. The animations... not so much :D. Most of them look like he is off balance, and he walk with the ball of his foot hitting first, then heel. It is the other way around :)
 
Tech Heavy, the gun and guy were awesome. Grrreat stuff!
 
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