Shinobi Tank Joined Sep 20, 2003 Messages 1,478 Reaction score 0 Aug 6, 2005 #1 Hey I've finally had a chance to sit down and play with the tools in depth but I'm suffering from some HL1 habits,,, so can anyone confirm that HL2 no longer subdivides geometry every time a texture repeats? thanks
Hey I've finally had a chance to sit down and play with the tools in depth but I'm suffering from some HL1 habits,,, so can anyone confirm that HL2 no longer subdivides geometry every time a texture repeats? thanks
StardogChampion Tank Joined Jul 19, 2003 Messages 8,037 Reaction score 2 Aug 6, 2005 #2 I think it creates BSP splits every 1024 grid units. I'm guessing this is so the lightmap doesn't go too low res.
I think it creates BSP splits every 1024 grid units. I'm guessing this is so the lightmap doesn't go too low res.
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Aug 6, 2005 #3 Let's find out! http://img9.imageshack.us/img9/1541/bspsplitting00008dv.jpg
Ti133700N Tank Joined Jul 2, 2003 Messages 1,441 Reaction score 0 Aug 6, 2005 #4 For those who didn't understand, yes it does subdivide geometry when the texture repeats Unless Raeven0 stuck 8 brushes together
For those who didn't understand, yes it does subdivide geometry when the texture repeats Unless Raeven0 stuck 8 brushes together
Shinobi Tank Joined Sep 20, 2003 Messages 1,478 Reaction score 0 Aug 6, 2005 #5 guess I'll have to test to see whether it's bound to the subdivide limit or texture repeat,,, I'll post the results when I get a chance
guess I'll have to test to see whether it's bound to the subdivide limit or texture repeat,,, I'll post the results when I get a chance