super gravity gun?

  • Thread starter Thread starter syrogen
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syrogen

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anyone know if there is some cheat to grab that blue super gravity gun you get at the end of the game? ive tried playing with some of the physcannon_ properties but bleh, cant figure out how to make it pick up combine
 
You can't, it's either a boolean switch variable that no one has discovered yet, or the weapon is map-specific, replacing eachother on different levels... Both are activated by give weapon_physcannon, but only one can be held at a time, orange is default, blue is loaded on the last 2 levels.
 
I'm looking into it. It doesn't look like they are two different weapons...same entity name, yes...but you have the original physcannon before the machine takes it away.

Anyone know much about debugging events to show up in the console?
 
Elyas, I came across that....

I was experimenting around and came across this:

http://www.eden***tgers.edu/~slnovak/hl2/d3_citadel_030000.jpg

Note the Activity ACT_PHYSCANNON_UPGRADE

Now what to do...?
 
maybe you can add something after the giving yourself the gun. like gun 1 or 434
 
If you look in the models folder (using GCFScape) you'll find that there are actually two different gravity gun models: physcannon.mdl and superphyscannon.mdl
 
Running "global_dump" , I came across the entitiy/state:

super_phys_gun

Is there a way to load a stat into the gameplay?
 
Innteresssttiinggg.
I highly doubt we will end up being able to just simply spawn it, but rather end up havving to edit the files ourself. The 'ACT_PHYSCANNON_UPGRADE' seems to be the main thing here. The two seperate MDL's for super and regular are the actual models, not the coding from what I can gather. You could probably end up just some how setting the 'ACT' on the regular physcannon and have the same effect as the upgraded version.

But hey, wtf do I know? *shrug*

-Alix
 
Sigh. I just spent 15 minutes running the impulse command from 1-400.

That didn't alter the normal physcannon, so I suppose that's out of the question (unless if it's a high impulse command, ie, 600).

There's got to be a way to do this though...
 
Maybe it's Valve's way of making sure we all beat the game at least once, hehe.
 
actually, valve made sure it is impossible to have that weapon in-game. i think a workaround WILL be found, but it won't be possible to get it out-of-the-box. (BTW i've heard it crashes if you try to pick up certain things)
 
Well, the easy way is to do the following:

- Load up d3_citadel_03
- Pick up super gravity gun
- type: changelevel d1_trainstation_02
- type: impulse 101

By doing 'changeleve' it keeps the global states that were loaded from the citadel...so it allows you to use the gravity gun. The only problem is that bodies don't jolt as they do in the citadel. Kind of a disappointment.
 
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