Sven CoOp gets Reflections

Yes, now I can see the 400 poly models in a mirror.
 
Thats cool, should come in handy in the other RE maps if that guy ever makes more ><
 
Im pretty interested to know if that is a true reflection or just mirroring the models in a transparent surface
 
Most likely the latter, because true reflections need shaders to work.

-Angry Laywer
 
Angry Lawyer said:
Most likely the latter, because true reflections need shaders to work.

-Angry Laywer
Omg if you ever make an SP map for ZM, PLEASE include a mirror in it where a zombie creeps up on you!
 
SP for ZM is really, really unlikely. It kinda defeats the object, unless singleplayer revolves around you being the ZombieMaster.

I'm sure many a mod will use the mirror scare, though.

-Angry Lawyer
 
Also, if you missed the bottom of the post:
However, this will later be replaced with more proper Texture-based Half-Life 2-like mirrors/monitors. In following versions of Sven Co-op 1, dynamic skys, cubemaps, water reflections, and other such effects will also be possible.
 
water reflections
jawdrop9mh.gif
 
Spirit of Half-Life did something like this. Not really new.
 
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