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Majestic XII said:I emailed valve about this since i will use it in my mod, and they said they're using the physics engine to make it react like it should do in real life. This is great if you have swords or something like that in a mod![]()
meh screw swords. The minute I get HL2 I'm gonna mod the crowbar to be that giant mace the witch king has :EInteritus said:So the ability to add swords and the like are possible out of the box?
RHex said:I need a good sword system for my MOD, and I have been thinking about one based on the angle between you and the opponent. Like, if the opponent comes from a 35degree angle to your left side, then it will trigger a response suited to counter this attack.
The whole thing would be based on different stances, all a response to a possible attack.
Cerberus said:I personally am interested in getting a cool melee system to work from a first player viewpoint. One game that came out YEARs ago had the numpad and wasd used, the numpad controlled what kind of stroke you did. If you pressed 9 and then 1 your character did a slash starting upper right and ending lower left. However forcing the player to deviate from having one hand on the keyboard and the other on the mouse is a bad idea.
The Specialist does something very important, giving players a melee attack to disarm their opponent. However their system is very prone to abuse, someone with a script can almost always beat someone else in melee combat.
One major problem about first-person-view melee combat is the ability to flank. Players all have tunnel vision with fps combat, and the closer two enemies are to each other the easier it is for flanking to happen. Since melee combat requires you to be near your opponent, flanking is a very real problem. The specialist gets around this by having the special powerups, one of which dramatically slows peoples movement but gives them total freedom with mouse movement making flanking extremely difficult.
I myself do swordplay, fenced for 5 years before moving to tae kwon do. I know that the perfect first-player-viewpoint melee system exists, it just hasn't been invented yet. It would have to have the following
-one hand on keyboard, other hand on mouse
-ability to parry/block opponent
-many different kinds of attacks
-different melee weapons work better at different distances
-ability to disarm the opponent
-make flanking a melee opponent ineffective
yeah thats kinda were I have been headed. As far as the stances go.
Cerberus said:One game that came out YEARs ago had the numpad and wasd used, the numpad controlled what kind of stroke you did. If you pressed 9 and then 1 your character did a slash starting upper right and ending lower left.
IchI said:Hehehe, I actually have been thinking about this in my latest idea for a mod. I have actually come up with a way of perfecting a fighting which will flow freely and can contain multiple characters. Yes this does mean you can have 3 vs 1 sword fights as long as the 1 person it good enough. In a 3rd person perpoective it would hopfully look very realistic. The idea I have would also be quiet tactics. Its not even a very complex system and I am currently looking into makeing a multiplayer game that is true to the samuria and there techniques. I havn't wrote anything down but I was kinda waiting for Majestic to get some time so I can talk to him about it. See if he likes it. The method I came up with is quite original so I don't really want to many people to know about it. Mainly because its quiet an easy system and could be very attractive to over people. This is the 3rd idea for a mod I have had but it could be the one I follow. The others in my opinion would have stud out above other mods but they where to complex for me to handle. I need a simple system inside a simple mod that can be very effective. Its just taking me over 3/4 months to actually get something as promassing as before. Also since my dad trains with samuria swords and just happens to have a black belt in "can't remember the name of the fighting style name" then it should be easy for me to find samuria moves and actions.
Yakuza said:LOL dude you sound just like me. Thats almost exactly were I have been heading. For the last several months I have been working on many ideas but have givin 98% of my time to the specifics of the sword fighting in my Samurai/Ninja mod. I am trained in Taijutsu so I am having no trouble in the ninja fighting concept. But the Samurai styles have been fun and time consuming. I watch a lot of Samurai movies, most of wich are from the Zatoichi series and my latest investment the "Lone Wolf and Cub" series. My goal is to come up with a fighting system similar to what you see in these movies. I have to admit that my biggest inspiration is the movie "Sword of Doom", it has some of the coolest sword fighting I have ever scene.
I too feel I have to keep this close for know. I hope you guys the best of luck.
Its funny as i have been working on this concept I have found myself in my office at work with long empty cardboard rolls acting out specific sword cuts...LOL