Follow along with the video below to see how to install our site as a web app on your home screen.
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!activator - The entity that activated this one. Useful for trigger_* entities that can actually be activated. If logical entities (like a logic_case) are placed between the activator and the trigger, delaying its being triggered, HL2 can usually follow the chain of entities to the original activator.
!picker - The entity that the first player to join the server is looking at. !picker will even pick invisible entities like func_useableladder, but it won't pick the world.
!player - The first player to join the server. Most useful in single-player missions. To affect all players, use player instead.
!pvsplayer - The entity will look in its Potential Visibility Set and pick the first player it sees. That means it'll look around itself and find a player.
!self - The entity sending the input. Useful for point_template-spawned entities that will have different names.